private bool AnalysisSystemMessage(Packet packet) { int dataStruct = Marshal.SizeOf(typeof(CMD_CS_MarqueeMessage)); if (packet.DataSize < dataStruct) { com.QH.QPGame.GameUtils.Logger.Net.LogError("CMD_CS_MarqueeMessage Data Error !"); return(true); } ByteBuffer listDataBuff = ByteBufferPool.PopPacket(packet.Data); int dataSzie = Marshal.SizeOf(typeof(CMD_CS_MarqueeMessage)); int dataCount = packet.DataSize / dataSzie; for (int i = 0; i < dataCount; i++) { byte[] tempData = listDataBuff.PopByteArray(dataSzie); CMD_CS_MarqueeMessage msg = GameConvert.ByteToStruct <CMD_CS_MarqueeMessage>(tempData); GameApp.Account.CallMarqueeMessageEvent(msg.MsgType, msg.MsgID, msg.MsgPlayCount, (float)msg.MsgInterval, msg.szMessage, msg.MsgStartTime, msg.MsgNumberID, msg.MsgPlayTime); } ByteBufferPool.DropPacket(listDataBuff); return(true); }
// ============================ S - C ==============================. private bool DidReceiveGameStation(int wHandleCode, byte[] wByteBuffer, int wDataSize) { int dataLen = wByteBuffer.Length; if (dataLen < wDataSize) { Debug.LogError("Game Station Data Error !"); return(false); } CMD_SC_GF_GAME_STATION gameStationS = GameConvert.ByteToStruct <CMD_SC_GF_GAME_STATION>(wByteBuffer, wByteBuffer.Length); if (onLoadGameStationSuccessEvent != null) { onLoadGameStationSuccessEvent(gameStationS); } // Debug.Log("****************************************"); // Debug.Log("GAME_STATION_JI_TAI==========="+gameStationS.gsJiTaiLeiXing); // Debug.Log("GAME_STATION_GAME_RATE========"+gameStationS.gsGameRate); // Debug.Log("GAME_STATION_POWER_MIN========"+gameStationS.gsPowerMin); // Debug.Log("GAME_STATION_PEAK============="+gameStationS.gsPeak); // Debug.Log("GAME_STATION_SERVER_TIME======"+gameStationS.gsServerTime); // Debug.Log("GAME_STATION_MAP_ID==========="+gameStationS.gsMapID); // Debug.Log("GAME_STATION_SELF_VOUCHER====="+gameStationS.gsSelfVoucher); // Debug.Log("****************************************"); return(true); }
//游戏记录 private bool AnalysisGameRecord(Packet packet) { //int dataStruct = Marshal.SizeOf(typeof(CMD_GH_GameRecord)); //if (packet.DataSize < dataStruct) //{ // Debug.LogError("Game Record Data Error CMD_GH_GameRecord!"); // return false; //} List <GameRecordItem> gameRecordList = new List <GameRecordItem>(); if (packet.DataSize > 0) { ByteBuffer listDataBuff = ByteBufferPool.PopPacket(packet.Data); int dataSzie = Marshal.SizeOf(typeof(CMD_GH_GameRecord)); int dataCount = packet.DataSize / dataSzie; for (int i = 0; i < dataCount; i++) { byte[] tempData = listDataBuff.PopByteArray(dataSzie); CMD_GH_GameRecord gameRecord = GameConvert.ByteToStruct <CMD_GH_GameRecord>(tempData); GameRecordItem gameItem = new GameRecordItem(); gameItem.dwAllCount = gameRecord.dwAllCount; gameItem.dwAmount = gameRecord.dwAmount; gameItem.dwEndTime = gameRecord.dwEndTime; gameItem.dwGameKind = gameRecord.dwGameKind; gameRecordList.Add(gameItem); } ByteBufferPool.DropPacket(listDataBuff); } GameApp.Account.CallGameRecordEvent(gameRecordList); return(true); }
public static ushort ReadDescDataString(ref ByteBuffer buffer, ref string text) { int dataDescLen = Marshal.SizeOf(typeof(tagDataDescribe)); if ((buffer.Length - buffer.Position) <= dataDescLen) { return(0); } byte[] descData = buffer.PopByteArray(dataDescLen); tagDataDescribe desc = GameConvert.ByteToStruct <tagDataDescribe>(descData); if (desc.wDataDescribe == CommonDefine.DTP_NULL) { return(0); } byte[] data = buffer.PopByteArray(desc.wDataSize); text = System.Text.Encoding.Unicode.GetString(data); if (text.Length > 0) { text = text.Substring(0, text.IndexOf((char)0)); } return(desc.wDataDescribe); }
private bool AnalysisLogonRecord(Packet packet) { int dataStruct = Marshal.SizeOf(typeof(CMD_GH_LogonRecord)); if (packet.DataSize < dataStruct) { com.QH.QPGame.GameUtils.Logger.Net.LogError("LogonRecord Success Data Error CMD_GH_LogonRecord!"); return(false); } ByteBuffer listDataBuff = ByteBufferPool.PopPacket(packet.Data); int dataSzie = Marshal.SizeOf(typeof(CMD_GH_LogonRecord)); int dataCount = packet.DataSize / dataSzie; List <LogonRecordItem> logonRecordList = new List <LogonRecordItem>(); for (int i = 0; i < dataCount; i++) { byte[] tempData = listDataBuff.PopByteArray(dataSzie); CMD_GH_LogonRecord logonRecord = GameConvert.ByteToStruct <CMD_GH_LogonRecord>(tempData); LogonRecordItem logonItem = new LogonRecordItem(); logonItem.dwLogonIP = logonRecord.dwLogonIP; logonItem.dwTmlogonTime = logonRecord.dwTmlogonTime; logonRecordList.Add(logonItem); } ByteBufferPool.DropPacket(listDataBuff); GameApp.Account.CallLogonRecordEvent(logonRecordList); return(true); }
private bool DidReceiveGeneratorNPC(int wHandleCode, byte[] wByteBuffer, int wDataSize) { int dataLen = wByteBuffer.Length; if (dataLen < wDataSize) { Debug.LogError("Generator NPC data Error!!"); return(false); } CMD_SC_NPC_GENERATOR npcGenerator = GameConvert.ByteToStruct <CMD_SC_NPC_GENERATOR>(wByteBuffer, wByteBuffer.Length); // Debug.Log("****************************************"); // Debug.Log("NPC_GENERATOR_ServerTime==========="+npcGenerator.gsServerTime); // Debug.Log("NPC_GENERATOR_ServerId============="+npcGenerator.gsServerId); // Debug.Log("NPC_GENERATOR_ActorId=============="+npcGenerator.gsActorId); // Debug.Log("NPC_GENERATOR_NavigId=============="+npcGenerator.gsNavigId); // Debug.Log("NPC_GENERATOR_NavigRot============="+npcGenerator.gsNavigRot); // Debug.Log("NPC_GENERATOR_Z===================="+npcGenerator.gsZ); // Debug.Log("NPC_GENERATOR_Y===================="+npcGenerator.gsY); // Debug.Log("****************************************"); if (onReceiveGeneratorNPCEvent != null) { onReceiveGeneratorNPCEvent(npcGenerator); } return(true); }
public static void WhatTheFuck() { GameConvert.ByteToStruct <STEnjoyGameAtt>(null, 0); GameConvert.StructToByteArray <STEnjoyGameAtt>(new STEnjoyGameAtt()); typeof(GameConvert).MakeGenericType(typeof(STEnjoyGameAtt)); GameConvert.ByteToStruct <CMD_S_ContinueJettons_temp>(null, 0); GameConvert.StructToByteArray <CMD_S_ContinueJettons_temp>(new CMD_S_ContinueJettons_temp()); GameConvert.ByteToStruct <STAnimalInfo>(null, 0); GameConvert.StructToByteArray <STAnimalInfo>(new STAnimalInfo()); GameConvert.ByteToStruct <STAnimalPrize>(null, 0); GameConvert.StructToByteArray <STAnimalPrize>(new STAnimalPrize()); GameConvert.ByteToStruct <STEnjoyGamePrizeInfo>(null, 0); GameConvert.StructToByteArray <STEnjoyGamePrizeInfo>(new STEnjoyGamePrizeInfo()); GameConvert.ByteToStruct <STAnimalAttArray>(null, 0); GameConvert.StructToByteArray <STAnimalAttArray>(new STAnimalAttArray()); GameConvert.ByteToStruct <STAnimalAtt>(null, 0); GameConvert.StructToByteArray <STAnimalAtt>(new STAnimalAtt()); GameConvert.ByteToStruct <STEnjoyGameAtt>(null, 0); GameConvert.StructToByteArray <STEnjoyGameAtt>(new STEnjoyGameAtt()); GameConvert.ByteToStruct <GamePrizeRecord>(null, 0); GameConvert.StructToByteArray <GamePrizeRecord>(new GamePrizeRecord()); }
/// <summary> /// 下注返回 /// </summary> /// <param name="packet"></param> public void UserBetReturn(NPacket packet) { packet.BeginRead(); //去掉包头 byte[] _buffer = new byte[SocketSetting.SOCKET_PACKAGE]; int len = Marshal.SizeOf(typeof(CMD_S_PlayBet)); packet.GetBytes(ref _buffer, len); CMD_S_PlayBet _cPlayBet; _cPlayBet = GameConvert.ByteToStruct <CMD_S_PlayBet>(_buffer); if (_cPlayBet.wChairID == CGameEngine.Instance.MySelf.DeskStation) { CBETManger._instance.BetReturnSet(_cPlayBet.nAnimalIndex, _cPlayBet.lBetChip, _cPlayBet.lBetChip); CBETManger._instance.m_cBetTop.m_cGameGold.m_iNum -= _cPlayBet.lBetChip; if (CBETManger._instance.m_cBetTop.m_cGameGold.m_iNum < 0) { CBETManger._instance.m_cBetTop.m_cGameGold.m_iNum = 0; } CBackGroundManger._instance.m_bIsGameStatus = true; } else { CBETManger._instance.BetReturnSet(_cPlayBet.nAnimalIndex, _cPlayBet.lBetChip, 0); } }
private void OnConfigServerResp(Packet packet) { int dataStruct = Marshal.SizeOf(typeof(CMD_GR_ConfigServer)); if (packet.DataSize < dataStruct) { Debug.LogWarning("data error!"); return; } CMD_GR_ConfigServer config = GameConvert.ByteToStruct <CMD_GR_ConfigServer>(packet.Data); SGameRoomItem item = GameApp.GameListMgr.FindRoomItem(GameApp.GameData.EnterRoomID); if (item != null) { item.GameRule = config.dwServerRule; item.DeskCount = config.wTableCount; item.DeskPeople = config.wChairCount; if ((config.dwServerRule & (uint)CommonDefine.SR_ALLOW_AVERT_CHEAT_MODE) > 0) { item.AutoSit = true; } if ((config.wServerType & (uint)CommonDefine.GAME_GENRE_EDUCATE) > 0) { item.IsEducate = true; } } }
private void OnUserScoreResp(Packet packet) { int dataStruct = Marshal.SizeOf(typeof(CMD_GR_UserScore)); if (packet.DataSize < dataStruct) { Debug.LogWarning("data error!"); return; } CMD_GR_UserScore score = GameConvert.ByteToStruct <CMD_GR_UserScore>(packet.Data); PlayerInfo player = GameApp.GameSrv.FindPlayer(score.dwUserID); if (player == null) { Debug.LogWarning("player is not exists!"); return; } player.Money = score.lScore; player.BankMoney = score.lInsure; player.DrawCount = score.dwDrawCount; player.LostCount = score.dwLostCount; player.WinCount = score.dwWinCount; bool isSelf = (score.dwUserID == GameApp.GameData.UserInfo.UserID); if (isSelf) { GameApp.GameData.UserInfo.CurMoney = score.lScore; GameApp.GameData.UserInfo.CurBank = score.lInsure; GameApp.GameSrv.CallGameUserUpdatedEvent(); } }
private bool AnalysisCheckFailure(Packet packet) { CMD_GP_UserInsureFailure CheckMoney = GameConvert.ByteToStruct <CMD_GP_UserInsureFailure>(packet.Data); GameApp.Account.CallCheckMoneyEvent(false, CheckMoney.szDescribeString); return(true); }
private void OnGameMessageResp(Packet packet) { CMD_CM_SystemMessage mSystemMessage = GameConvert.ByteToStruct <CMD_CM_SystemMessage>(packet.Data); GameApp.GameSrv.CallSystemMessageEvent(mSystemMessage.wType, mSystemMessage.szString); Debug.Log("CMD_CM_SystemMessage : " + mSystemMessage.szString); }
private bool RecevieSafetyBox(Packet packet) { CMD_GP_UserResult CheckCode = GameConvert.ByteToStruct <CMD_GP_UserResult>(packet.Data); GameApp.Account.CallSafetyBoxEvent(CheckCode.dwCheckCode); //保险柜解锁结果,直接发给UI return(true); }
/// <summary> /// 游戏结果返回 /// </summary> /// <param name="packet"></param> public void GameResualtReturn(NPacket packet) { packet.BeginRead(); //去掉包头 byte[] _buffer = new byte[SocketSetting.SOCKET_PACKAGE]; int len = Marshal.SizeOf(typeof(CMD_S_GameEnd)); packet.GetBytes(ref _buffer, len); for (int i = 0; i < CUIManger.Instance.m_cGameResualt.lPlayWin.Length; i++) { CUIManger.Instance.m_cGameResualt.lPlayWin[i] = 0; } CMD_S_GameEnd _sGameEnd = GameConvert.ByteToStruct <CMD_S_GameEnd>(_buffer); for (int i = 0; i < CUIManger.Instance.m_cGameResualt.bTurnTwoTime.Length; i++) { CUIManger.Instance.m_cGameResualt.bTurnTwoTime[i] = _sGameEnd.bTurnTwoTime[i]; } CUIManger.Instance.m_cGameResualt.cbTimeLeave = _sGameEnd.cbTimeLeave; CUIManger.Instance.m_cGameResualt.lPlayPrizes = _sGameEnd.lPlayPrizes; CUIManger.Instance.m_cGameResualt.lPlayShowPrizes = _sGameEnd.lPlayShowPrizes; for (int i = 0; i < CUIManger.Instance.m_cGameResualt.lPlayWin.Length; i++) { CUIManger.Instance.m_cGameResualt.lPlayWin[i] = _sGameEnd.lPlayWin[i]; } CUIManger.Instance.m_cGameResualt.nPrizesMultiple = _sGameEnd.nPrizesMultiple; for (int i = 0; i < CUIManger.Instance.m_cGameResualt.nTurnTableTarget.Length; i++) { CUIManger.Instance.m_cGameResualt.nTurnTableTarget[i] = _sGameEnd.nTurnTableTarget[i]; } CTurnManger._instance.OpenAniamation(CUIManger.Instance.m_cGameResualt.nTurnTableTarget[0]); CBETManger._instance.m_cMoveBet.PackDown_Onclick(); CMusicManger_JSYS._instance.PlayBgSound("Turn"); CTurnManger._instance.m_lWinScore = CUIManger.Instance.m_cGameResualt.lPlayWin[0]; //转两圈 if (CUIManger.Instance.m_cGameResualt.bTurnTwoTime[0] == 1) { StartCoroutine(OpenSharkWaitTimeSecond(25)); } CBETManger._instance.m_cTimer.transform.parent.gameObject.SetActive(false); CBETManger._instance.m_bIsBetTime = false; CBETManger._instance.m_cBetTop.m_bIsRandomPraize = true; }
public Packet FromBytes(byte[] data, int len, bool encrypted) { if (len < CommonDefine.TCP_HEAD_8_SIZE) { return(null); } uint packetLength = (uint)BitConverter.ToUInt16(data, 2); if (packetLength < CommonDefine.TCP_HEAD_8_SIZE || len < packetLength) { return(null); } if (encrypted && EnableEncrypt) { byte[] decData = new byte[packetLength]; Buffer.BlockCopy(data, 0, decData, 0, (int)packetLength); data = Decrypt(decData); } if (data == null) { return(null); } var head = GameConvert.ByteToStruct <CMD_Head_8>(data, CommonDefine.TCP_HEAD_8_SIZE); if (head.DataSize != packetLength) { return(null); } var packet = NetPacketPool.PopPacket(Packet.enPacketType.Network); packet.MainCmd = head.MainCmdID; packet.SubCmd = head.SubCmdID; packet.CheckCode = head.CheckCode; packet.Version = head.MessageVer; packet.Size = head.DataSize; packet.HeadSize = (uint)CommonDefine.TCP_HEAD_8_SIZE; int dataLen = (int)packet.Size - CommonDefine.TCP_HEAD_8_SIZE; if (dataLen > 0) { packet.Data = new byte[dataLen]; Buffer.BlockCopy(data, CommonDefine.TCP_HEAD_8_SIZE, packet.Data, 0, dataLen); } return(packet); }
private bool AnalysisCheckSUC(Packet packet) { CMD_GP_UserInsureSuccess CheckMoney = GameConvert.ByteToStruct <CMD_GP_UserInsureSuccess>(packet.Data); if (CheckMoney.dwUserID == GameApp.GameData.UserInfo.UserID) { GameApp.GameData.UserInfo.CurMoney = CheckMoney.lUserScore; GameApp.GameData.UserInfo.CurBank = CheckMoney.lUserInsure; GameApp.Account.CallCheckMoneyEvent(true, CheckMoney.szDescribeString); } return(true); }
private bool AnalysisRefrashUserInfo(Packet packet) { int dataStruct = Marshal.SizeOf(typeof(CMD_GH_RefrashUserInfo)); if (packet.DataSize < dataStruct) { com.QH.QPGame.GameUtils.Logger.Net.LogError("Exchange Data Error CMD_GH_RefrashUserInfo!"); return(false); } CMD_GH_RefrashUserInfo UserInfo = GameConvert.ByteToStruct <CMD_GH_RefrashUserInfo>(packet.Data); GameApp.GameData.UserInfo.CurMoney = UserInfo.dwUserScore; GameApp.Account.CallUserUpdatedEvent(); return(true); }
private bool AnalysisCancleMarqueeMsg(Packet packet) { int dataStruct = Marshal.SizeOf(typeof(CMD_CS_CancleMarqueeMsg)); if (packet.DataSize < dataStruct) { com.QH.QPGame.GameUtils.Logger.Net.LogError("Exchange Data Error CMD_GH_RefrashUserInfo!"); return(false); } CMD_CS_CancleMarqueeMsg cancleMsg = GameConvert.ByteToStruct <CMD_CS_CancleMarqueeMsg>(packet.Data); GameApp.Account.CallCancleMarqueeMsgEvent(cancleMsg.dwMarqueeMsgID); return(true); }
private bool AnalysisRechange(Packet packet) { int dataStruct = Marshal.SizeOf(typeof(CMD_GP_RechangeInfo)); if (packet.DataSize < dataStruct) { com.QH.QPGame.GameUtils.Logger.Net.LogError("Rechange Data Error CMD_GP_RechangeInfo!"); return(false); } CMD_GP_RechangeInfo RechangeData = GameConvert.ByteToStruct <CMD_GP_RechangeInfo>(packet.Data); GameApp.Account.CallRechangeEvent(RechangeData.dwMinMoney, (int)RechangeData.dwChangeScale); return(true); }
private void AnalysisVersionInfo(Packet packet) { ByteBuffer buffer = ByteBufferPool.PopPacket(packet.Data); //不需要只包含用户信息的数据包 byte[] descData = buffer.PopByteArray(Marshal.SizeOf(typeof(CMD_GP_ClientUpdate))); CMD_GP_ClientUpdate version = GameConvert.ByteToStruct <CMD_GP_ClientUpdate>(descData); while (true) { string str = ""; ushort type = ProtoHelper.ReadDescDataString(ref buffer, ref str); if (type == 0) { break; } switch (type) { case CommonDefine.DTP_GP_CDN: { GameApp.GameData.CDN = str; break; } case CommonDefine.DTP_GP_OFFICESITE_URL: { GameApp.GameData.OfficeSiteUrl = str; break; } case CommonDefine.DTP_GP_BACK_STORGE_URL: { GameApp.GameData.BackStorgeUrl = str; break; } case CommonDefine.DTP_GP_MODULE_INFO: { GameApp.ModuleMgr.ApplyDataFromStr(str); break; } } } ByteBufferPool.DropPacket(buffer); GameApp.Account.CallVersionInfoEvent(version.dwVersion); }
private bool AnalysisExcahnge(Packet packet) { int dataStruct = Marshal.SizeOf(typeof(CMD_GP_ExchangeInfo)); if (packet.DataSize < dataStruct) { com.QH.QPGame.GameUtils.Logger.Net.LogError("Exchange Data Error CMD_GP_ExchangeInfo!"); return(false); } CMD_GP_ExchangeInfo ExchangeData = GameConvert.ByteToStruct <CMD_GP_ExchangeInfo>(packet.Data); GameApp.GameData.UserInfo.CurBank = ExchangeData.dwBankMoney; GameApp.Account.CallExchangeEvent(ExchangeData.dwMinMoney, (int)ExchangeData.dwChangeScale, ExchangeData.dwWithdrawals); return(true); }
public void OnLogonResp(Packet packet) { switch (packet.SubCmd) { case SubCommand.SUB_GP_LOGON_ERROR: { var failure = GameConvert.ByteToStruct <CMD_GP_LogonFailure>(packet.Data); GameApp.Account.CallLogonErrorEvent((int)failure.lResultCode, failure.szDescribeString); return; } case SubCommand.SUB_GP_LOGON_SUCCESS: { OnLogonSuccess(packet); return; } case SubCommand.SUB_GP_LOGON_FINISH: { return; } case SubCommand.SUB_GP_COMMUNICATION_KEY: { var CommunicationKey = GameConvert.ByteToStruct <CMD_GP_CommunicationKey>(packet.Data); GameApp.Account.SetClientConfig((UInt64)CommunicationKey.dwServerTime, CommunicationKey.szToken); return; } case SubCommand.SUB_GP_UPDATE_NOTIFY: { GameApp.Account.CallLogonErrorEvent(12, "版本过低需要升级!!!!"); return; } case SubCommand.SUB_GP_REPEAT_LOGON: { GameApp.Account.CallSocketCloseNotifyEvent(SubCommand.SUB_GP_REPEAT_LOGON); return; } default: return; } }
private void OnUserEnterResp(Packet packet) { int dataStruct = Marshal.SizeOf(typeof(tagUserInfoHead)); if (packet.DataSize < dataStruct) { Debug.LogWarning("data error!"); return; } tagUserInfoHead userInfo = GameConvert.ByteToStruct <tagUserInfoHead>(packet.Data); PlayerInfo player = ProtoHelper.InitPlayerInfo(userInfo); if (player.ID == GameApp.GameData.UserInfo.UserID) { GameApp.GameData.UserInfo.SetSitInfo(player.DeskNO, player.DeskStation); } ByteBuffer buffer = ByteBufferPool.PopPacket(packet.Data); buffer.Position = dataStruct; while (true) { string str = ""; ushort type = ProtoHelper.ReadDescDataString(ref buffer, ref str); if (type == 0) { break; } switch (type) { case CommonDefine.DTP_GR_NICK_NAME: { player.NickName = str; break; } } } ByteBufferPool.DropPacket(buffer); GameApp.GameSrv.AddPlayer(player); GameApp.GameSrv.CallUserEnterEvent(player); }
private bool AnalysisUpOrDownPoint(byte[] wByteBuffer) { int dataStruct = Marshal.SizeOf(typeof(CMD_GH_WebUpOrDownPoint)); if (wByteBuffer == null || wByteBuffer.Length < dataStruct) { com.QH.QPGame.GameUtils.Logger.Net.LogError("CMD_GH_WebUpOrDownPoint UpOrDownPoint Success Data Error !"); return(false); } CMD_GH_WebUpOrDownPoint UserUpOrDownPoint = GameConvert.ByteToStruct <CMD_GH_WebUpOrDownPoint>(wByteBuffer); if (UserUpOrDownPoint.dwUserID == GameApp.GameData.UserInfo.UserID) { GameApp.GameData.UserInfo.AddBankMoney(UserUpOrDownPoint.dwMoney); GameApp.Account.CallUserUpdatedEvent(); } return(true); }
private bool DidRobotGunFire(int wHandleCode, byte[] wByteBuffer, int wDataSize) { int dataLen = wByteBuffer.Length; if (dataLen < wDataSize) { Debug.LogError("User join in data Error!!"); return(false); } CMD_SC_Robot_GUN_FIRE robotGunFire = GameConvert.ByteToStruct <CMD_SC_Robot_GUN_FIRE>(wByteBuffer, wByteBuffer.Length); if (onRobotGunFireEvent != null) { onRobotGunFireEvent(robotGunFire); } return(true); }
private bool DidGunPowerUp(int wHandleCode, byte[] wByteBuffer, int wDataSize) { int dataLen = wByteBuffer.Length; if (dataLen < wDataSize) { Debug.LogError("User join in data Error!!"); return(false); } CMD_SC_GF_GUN_POWER_UP gunPowerUp = GameConvert.ByteToStruct <CMD_SC_GF_GUN_POWER_UP>(wByteBuffer, wByteBuffer.Length); if (onGunPowerUpEvent != null) { onGunPowerUpEvent(gunPowerUp); } return(true); }
private bool DidBalance(int wHandleCode, byte[] wByteBuffer, int wDataSize) { int dataLen = wByteBuffer.Length; if (dataLen < wDataSize) { Debug.LogError("User join in data Error!!"); return(false); } CMD_SC_BALANCE balance = GameConvert.ByteToStruct <CMD_SC_BALANCE>(wByteBuffer, wByteBuffer.Length); if (onBalanceEvent != null) { onBalanceEvent(balance); } return(true); }
private bool DidWinFromCache(int wHandleCode, byte[] wByteBuffer, int wDataSize) { int dataLen = wByteBuffer.Length; if (dataLen < wDataSize) { Debug.LogError("User join in data Error!!"); return(false); } CMD_SC_GF_WIN_FROM_CACHE winFromCache = GameConvert.ByteToStruct <CMD_SC_GF_WIN_FROM_CACHE>(wByteBuffer, wByteBuffer.Length); if (onWinFromCacheEvent != null) { onWinFromCacheEvent(winFromCache); } return(true); }
private bool DidNPCKill(int wHandleCode, byte[] wByteBuffer, int wDataSize) { int dataLen = wByteBuffer.Length; if (dataLen < wDataSize) { Debug.LogError("User join in data Error!!"); return(false); } CMD_SC_GF_NPC_KILL npcKill = GameConvert.ByteToStruct <CMD_SC_GF_NPC_KILL>(wByteBuffer, wByteBuffer.Length); if (onNPCKillEvent != null) { onNPCKillEvent(npcKill); } return(true); }
private bool DidUserJoin(int wHandleCode, byte[] wByteBuffer, int wDataSize) { int dataLen = wByteBuffer.Length; if (dataLen < wDataSize) { Debug.LogError("User join in data Error!!"); return(false); } CMD_SC_GF_USER_JOIN userJoin = GameConvert.ByteToStruct <CMD_SC_GF_USER_JOIN>(wByteBuffer, wByteBuffer.Length); if (onUserJoinEvent != null) { onUserJoinEvent(userJoin); } return(true); }