// Use this for initialization void Start() { consumersFieldOfView = gameController.GetConsumersFieldOfView(); if (consumersFieldOfView == null) { Debug.Log("Generate fake 'consumerFieldOfView'"); consumersFieldOfView = GameTools.GenerateConsumersFieldOfView(); } }
// Use this for initialization void Start() { stateList = Enum.GetValues(typeof(TLTutoF)).Cast <TLTutoF>().ToList(); nStates = stateList.Count; consumersFieldOfView = gameController.GetConsumersFieldOfView(); if (consumersFieldOfView == null) { Debug.Log("Generate fake 'consumerFieldOfView'"); consumersFieldOfView = GameTools.GenerateConsumersFieldOfView(); } delayForCommunicatingProgress = gameController.GetTimeBeforeRetryingDemand(); stateTuto = TLTutoF.Init; }