public void Initialize() { var gameBoard = _context.CreateGameBoard().gameBoard; for (int row = 0; row < gameBoard.rows; row++) { for (int column = 0; column < gameBoard.columns; column++) { if (Random.value > 0.91f) { _context.CreateBlocker(column, row); } else { _context.CreateRandomPiece(column, row); } } } }