private void LoadWorks() { AddWork("Housework", "집안일", 12, "EffectiveHealth", "ScheduleProbModel50", "ListStatusUpdater", 1, new List <string> { "Cooking", "Cleaning", "Character" }, new List <double> { 0.5, 0.5, -1 }, new List <int> { 1, 1, 1, 1, 1 }, 10); AddWork("Parenting", "보모", 12, "EffectiveHealth", "ScheduleProbModel50", "ListStatusUpdater", 3, new List <string> { "Personality", "Character", "Charm" }, new List <double> { 0.5, 1, -1 }, new List <int> { 12, 15, 18, 21, 24 }, 10); AddWork("Hotel", "호텔", 12, "EffectiveHealth", "ScheduleProbModel50", "ListStatusUpdater", 2, new List <string> { "Cleaning", "Talk", "Combat" }, new List <double> { 0.5, 0.5, -0.5 }, new List <int> { 10, 12, 14, 16, 18 }, 10); AddWork("Farm", "농장", 12, "EffectiveHealth", "ScheduleProbModel50", "ListStatusUpdater", 3, new List <string> { "Health", "Strength", "Elegance" }, new List <double> { 1, 1, -1 }, new List <int> { 20, 24, 28, 32, 36 }, 10); AddWork("Church", "성당", 12, "EffectiveReligiosity", "ScheduleProbModel50", "ListStatusUpdater", 1, new List <string> { "Religiosity", "Morality", "Sin" }, new List <double> { 2, 1, -1 }, new List <int> { 4, 5, 6, 7, 8 }, 10); AddWork("Shrine", "신사", 12, "EffectiveReligiosity", "ScheduleProbModel50", "ListStatusUpdater", 2, new List <string> { "Sin" }, new List <double> { 2 }, new List <int> { 8, 11, 14, 17, 20 }, 10); AddWork("Mine", "광부", 13, "EffectiveStrength", "ScheduleProbModel50", "ListStatusUpdater", 4, new List <string> { "Strength", "Elegance", "Cleaning" }, new List <double> { 2, -1, -0.5 }, new List <int> { 24, 28, 32, 36, 40 }, 10); AddWork("Salon", "미용실", 13, "EffectiveCharacter", "ScheduleProbModel50", "ListStatusUpdater", 3, new List <string> { "Character", "Elegance", "Strength" }, new List <double> { 1, 1, -1 }, new List <int> { 20, 24, 28, 32, 36 }, 10); AddWork("Delivery", "택배", 14, "EffectiveStrength", "ScheduleProbModel50", "ListStatusUpdater", 3, new List <string> { "Health", "Elegance" }, new List <double> { 2, -1 }, new List <int> { 13, 16, 19, 21, 24 }, 10); AddWork("Hunter", "사냥꾼", 14, "EffectiveIntelligence", "ScheduleProbModel50", "ListStatusUpdater", 3, new List <string> { "Health", "Combat", "Sin", "Elegance", "Personality" }, new List <double> { 1, 1, 0.5, -1, -0.5 }, new List <int> { 15, 18, 21, 24, 27 }, 10); AddWork("Graveyard", "묘지기", 15, "EffectiveReligiosity", "ScheduleProbModel50", "ListStatusUpdater", 4, new List <string> { "Character", "Morality", "Charm" }, new List <double> { 1, 1, -1 }, new List <int> { 15, 18, 21, 24, 27 }, 5); AddWork("Bar", "호스트바", 15, "EffectiveCharm", "ScheduleProbModel50", "ListStatusUpdater", 4, new List <string> { "Charm", "Morality", "Intelligence" }, new List <double> { 2, -1, -0.5 }, new List <int> { 18, 21, 24, 27, 30 }, 5); AddWork("Tutor", "가정 교사", 16, "EffectiveIntelligence", "ScheduleProbModel50", "ListStatusUpdater", 5, new List <string> { "Morality", "Intelligence", "Charm" }, new List <double> { 1, 1, -1 }, new List <int> { 20, 24, 28, 32, 36 }, 5); AddWork("Izakaya", "주점", 16, "EffectiveTalk", "ScheduleProbModel50", "ListStatusUpdater", 4, new List <string> { "Cooking", "Talk", "Intelligence" }, new List <double> { 0.5, 0.5, -1 }, new List <int> { 16, 19, 21, 24, 27 }, 5); AddWork("Blackfactory", "블랙 공장", 17, "", "ScheduleProbSuccess", "BlackfactoryStatusUpdater", 15, new List <string>(), new List <double>(), new List <int> { 50, 60, 70, 80, 90 }, 10); GameConfiguration.FindByKey("Blackfactory").EndSeriesDialogKey[0] = "BlackfactoryEnd"; }