void Start() { _healAmountPerSec = GameConfigRepository.LoadStaminaHealAmount(); _consumeAmountPerTap = GameConfigRepository.LoadStaminaConsumeAmount(); _currentAmount = InGameParameters.PlayerStaminaMax; _isPause = false; }
void Start() { Debug.Assert(_dropdownMovementFunction != null); Debug.Assert(_dropdownStaminaHealAmount != null); Debug.Assert(_dropdownStaminaConsumeAmount != null); _movementFunctionOptions = new MovementFunctionOption[] { new MovementFunctionOption( PlayerMovementMathFunctions.Type.LinerEquation01, "1次方程式01" ), new MovementFunctionOption( PlayerMovementMathFunctions.Type.QuarticEquation01, "2次方程式01" ), }; _staminaHealAmountOptions = Enumerable.Range((int)InGameParameters.StaminaHealAmountMin, (int)(InGameParameters.StaminaHealAmountMax - InGameParameters.StaminaHealAmountMin + 1)) .Select((x) => (float)x) .ToArray(); _staminaConsumeAmountOptions = Enumerable.Range((int)InGameParameters.StaminaConsumeAmountMin, (int)(InGameParameters.StaminaConsumeAmountMax - InGameParameters.StaminaConsumeAmountMin + 1)) .Select((x) => (float)x) .ToArray(); List <string> labels = _movementFunctionOptions.Select(x => x.Label).ToList(); int index = System.Array.FindIndex(_movementFunctionOptions, x => x.Type == GameConfigRepository.LoadMovementEquationType()); _dropdownMovementFunction.ClearOptions(); _dropdownMovementFunction.AddOptions(labels); _dropdownMovementFunction.value = (index != -1) ? index : 0; labels = _staminaHealAmountOptions.Select(x => x.ToString("")).ToList(); index = System.Array.FindIndex(_staminaHealAmountOptions, x => x == GameConfigRepository.LoadStaminaHealAmount()); _dropdownStaminaHealAmount.ClearOptions(); _dropdownStaminaHealAmount.AddOptions(labels); _dropdownStaminaHealAmount.value = (index != -1) ? index : 0; labels = _staminaConsumeAmountOptions.Select(x => x.ToString("")).ToList(); index = System.Array.FindIndex(_staminaConsumeAmountOptions, x => x == GameConfigRepository.LoadStaminaConsumeAmount()); _dropdownStaminaConsumeAmount.ClearOptions(); _dropdownStaminaConsumeAmount.AddOptions(labels); _dropdownStaminaConsumeAmount.value = (index != -1) ? index : 0; }