public static void Save() { string path = XGamePath.GetLevelDataJsonPath(FileName); if (_ins == null) { _ins = new GameConfigData(); } string json = JsonMapper.ToJson(_ins); try { if (File.Exists(path)) { File.Delete(path); } byte[] bytes = System.Text.Encoding.UTF8.GetBytes(json); FileStream fs = File.Open(path, FileMode.CreateNew, FileAccess.Write); fs.Write(bytes, 0, bytes.Length); fs.Flush(); fs.Close(); Debuger.Log("GameConfig", "Save", string.Format("保存成功 路径={0},json={1}", path, json)); } catch (Exception e) { Debuger.Log("GameConfig", "Save", e + "==>" + e.Data); } }
void LoadData() { GameData.Load(); GameConfigData.Load(); RecordData.Load(); Debug.Log("加载数据完成"); }
public void SaveGameData() { GameConfigData gameConfigData = GameDataManager.Instance.PeekData(DataType.GameConfigData) as GameConfigData; string strData = DataToString(gameConfigData); PlayerPrefs.SetString(GameDataKey, strData); }
public void LoadGamedata() { string strData = ""; strData = PlayerPrefs.GetString(GameDataKey); GameConfigData gameConfigData = StringToData(strData); GameDataManager.Instance.ResetData(DataType.GameConfigData, gameConfigData); }
string DataToString(GameConfigData gameConfigData) { string strData = ""; strData += "SoundActive:" + gameConfigData.SoundActive.ToString() + ";"; strData += "MusicActive:" + gameConfigData.MusicActive.ToString() + ";"; strData += "ShowOtherPlayerEffect:" + gameConfigData.ShowOtherPlayerEffect.ToString() + ";"; strData += "ShowScenceEffect:" + gameConfigData.ShowScenceEffect.ToString() + ";"; strData += "ShowEnemyName:" + gameConfigData.ShowEnemyName.ToString() + ";"; return(strData); }
public void Init() { gameLevel = new GameLevel(); mapLocationDatas = new List <MapLocationData>(); SpreadSheetGameConfig.OnUpdateGameConfigData.Subscribe(_ => { gameConfigData = _; Debug.Log("gameConfigData " + gameConfigData.photonNetworkConfig.gameVersion); Debug.Log("gameConfigData " + gameConfigData.photonNetworkConfig.sendRate); }).AddTo(this); }
public GamePreloaderViewModel(GamePreloaderView view, GamePreloader gamePreloader) { _view = view; _gamePreloader = gamePreloader; GameConfigData configData = _gamePreloader.ConfigData; _serviceUrl = configData.ServiceUrl; _endpointAddress = configData.EndpointAddress; AdUrl = configData.AdUrl; IsFirst = configData.IsFirstGo; }
public override void OnStateEnter(Animator animator, AnimatorStateInfo animatorStateInfo, int layerIndex) { _turn++; _eventAggregator = ServiceLocator.EventAggregator; _enemySpawner = ServiceLocator.Instance.EnemySpawner; _stateMachine = animator; _configData = ServiceLocator.Instance.GameManager.GameConfigData; _spawnedEnemyCount = 0; _eventAggregator.Subscribe(this); _expectedEnemyCount = _configData.InitialEnemyAmount + _turn * _configData.IncrementInEnemyAmount; for (int i = 0; i < _expectedEnemyCount; i++) { _enemySpawner.SpawnEnemy(); } }
public static void SerializerConfig() { GameConfigData gameConfigData = GameConfigDataBase.GetInstance().GetGameConfigData(); if (gameConfigData == null) { Debug.Log("gameConfigData is null"); return; } string detailGameConfigPath = string.Format("{0}/../conf/{1}", Application.dataPath, gameConfigData.detailGameConfigPath); string datPath = string.Format("{0}/../conf/{1}", Application.dataPath, gameConfigData.datPath); GetTargetDirAllFilePath(datPath); FunPlus.Util.CheckXML.GetInstance().LoadIgnoreFile(); GameConfigGroups gameXmlGroups; GameConfigGroups gameXmlSheetGroups; //GameConfigGroups gameXmlLevelGroups; //GameConfigDataBase.GetInstance().TryGetGroups(out gameXmlGroups, out gameXmlSheetGroups, out gameXmlLevelGroups); GameConfigDataBase.GetInstance().TryGetGroups(out gameXmlGroups, out gameXmlSheetGroups); GetAllFileByXmlGroup(gameXmlGroups); SerializeAllXml(mXmlGroups); //GetAllFileByXmlLevelGroup(gameXmlLevelGroups); //SerializeAllXml(mXmlLevelGroups); GetAllFileBySheetGroup(gameXmlSheetGroups); SerializeAllXmlSheet(mXmlSheetGroups); ConfigGroupsSettings conf = new ConfigGroupsSettings(); conf.xmlGroups = mXmlGroups.ToArray(); conf.xmlSheetGroups = mXmlSheetGroups.ToArray(); conf.xmlLevelGroups = mXmlLevelGroups.ToArray(); //删除这次生成之外的文件 DeleteNotChangePath(conf); ReplaceRelativePath(ref conf); GameConfigDataBase.GetInstance().DetailPathWriteToFile <ConfigGroupsSettings>(conf, detailGameConfigPath); }
private static void Init() { string path = XGamePath.GetLevelDataJsonPath(FileName); if (File.Exists(path)) { try { StreamReader fs = File.OpenText(path); string json = fs.ReadToEnd(); fs.Close(); _ins = JsonMapper.ToObject <GameConfigData>(json); } catch (Exception e) { Debuger.Log("GameConfig", "load", e + "==>" + e.Data); } } else { Debuger.Log("GameConfig", "load", "file not exist"); } }
GameConfigData StringToData(string str) { if (string.IsNullOrEmpty(str)) { return(new GameConfigData()); } else { GameConfigData gameConfigData = new GameConfigData(); string[] StrChild = str.Split(';'); Dictionary <string, bool> dataConfig = new Dictionary <string, bool>(); foreach (var child in StrChild) { string[] childData = child.Split(':'); dataConfig.Add(childData[0], bool.Parse(childData[1])); } gameConfigData.SoundActive = dataConfig["SoundActive"]; gameConfigData.MusicActive = dataConfig["MusicActive"]; gameConfigData.ShowOtherPlayerEffect = dataConfig["ShowOtherPlayerEffect"]; gameConfigData.ShowScenceEffect = dataConfig["ShowScenceEffect"]; gameConfigData.ShowEnemyName = dataConfig["ShowEnemyName"]; return(gameConfigData); } }
public void LoadXD() { this.checksum = new uint[4]; this.substructureSizes = new ushort[16]; this.substructureOffsets = new uint[16]; this.flagDataSubSizes = new ushort[5]; this.unhandledSubstructures = new byte[16][]; this.randomBytes = new byte[40]; ushort[] checksum_tmp = new ushort[8]; for (int i = 0; i < 8; i++) checksum_tmp[8 - i - 1] = BigEndian.ToUInt16(raw, 0x10 + i * 2); for (int i = 0; i < 4; i++) checksum[i] = ((uint)checksum_tmp[i * 2] << 16) | (uint)checksum_tmp[i * 2 + 1]; ushort[] substructureOffsetsTmp = new ushort[32]; BigEndian.LoadArray(substructureSizes, raw, 0x20); BigEndian.LoadArray(substructureOffsetsTmp, raw, 0x40); BigEndian.LoadArray(flagDataSubSizes, raw, 0x80); flagDataSubSizes[4] = raw[0x8A]; //int start = 8 + 0xA0; for (int i = 0; i < 16; i++) substructureOffsets[i] = (uint)(((uint)substructureOffsetsTmp[2 * i + 1] << 16) | (uint)substructureOffsetsTmp[2 * i]); otherCorruptionFlags = substructureSizes[0] != 0x88; for (int i = 0; i < 16; i++) { //if (i == 1 || i == 2) // unhandledSubstructures[i] = null; //else unhandledSubstructures[i] = LoadSubstructure(raw, substructureOffsets[i], substructureSizes[i], SubstructureMaxSizes[i]); } int id = 0; this.gameConfigData = new GameConfigData(gameSave, LoadSubstructure(raw, substructureOffsets[id], substructureSizes[id], SubstructureMaxSizes[id]), this); id = 1; this.playerData = new PlayerData(gameSave, LoadSubstructure(raw, substructureOffsets[id], substructureSizes[id], SubstructureMaxSizes[id]), this); id = 2; this.pcData = new PCData(gameSave, LoadSubstructure(raw, substructureOffsets[id], substructureSizes[id], SubstructureMaxSizes[id]), this); id = 4; this.daycareData = new DaycareData(gameSave, LoadSubstructure(raw, substructureOffsets[id], substructureSizes[id], SubstructureMaxSizes[id]), this); id = 5; this.memoData = new StrategyMemoData(gameSave, LoadSubstructure(raw, substructureOffsets[id], substructureSizes[id], SubstructureMaxSizes[id]), this); id = 7; this.shadowData = new ShadowPokemonData(gameSave, LoadSubstructure(raw, substructureOffsets[id], substructureSizes[id], SubstructureMaxSizes[id]), this); id = 14; this.purifierData = new PurifierData(gameSave, LoadSubstructure(raw, substructureOffsets[id], substructureSizes[id], SubstructureMaxSizes[id]), this); { // Flags ushort size = 0; for (int i = 0; i < 5; i++) size += flagDataSubSizes[i]; if (size <= SubstructureMaxSizes[8]) ByteHelper.ReplaceBytes(unhandledSubstructures[8], size, new byte[SubstructureMaxSizes[8] - size]); } for (int i = 0; i < 16; i++) substructureSizes[i] = SubstructureMaxSizes[i]; ByteHelper.ReplaceBytes(randomBytes, 0, ByteHelper.SubByteArray(raw.Length - 40, raw, 40)); }
public void LoadColosseum() { this.gameConfigData = new GameConfigData(gameSave, ByteHelper.SubByteArray(8, raw, 112), this); this.playerData = new PlayerData(gameSave, ByteHelper.SubByteArray(120, raw, 2840), this); this.pcData = new PCData(gameSave, ByteHelper.SubByteArray(2960, raw, 29080), this); this.daycareData = new DaycareData(gameSave, ByteHelper.SubByteArray(33136, raw, 0x140), this); this.memoData = new StrategyMemoData(gameSave, ByteHelper.SubByteArray(33456, raw, 6004), this); //Mailbox 32040 + 1096 = 33136 //BattleMode 58344 //RibbonDescriptions 115804 this.randomBytes = new byte[20]; ByteHelper.ReplaceBytes(randomBytes, 0, ByteHelper.SubByteArray(0x1dfd8, raw, 20)); }
/// <summary> /// 关闭界面时调用 /// </summary> /// <param name="objs"></param> public override void OnClose(params object[] objs) { base.OnClose(objs); GameConfigData.Save(); }
// Use this for initialization void Start() { // Instantiate board InitializeDefaults(); InstantiateBoard (); InstantiatePieces(); ClearMoves(); PlayerTurn = 1; MoveInProgress = false; GameConfig = GameObject.Find("GameConfigData").GetComponent<GameConfigData>(); }