public void InitCommunity() { platformService = GameCommunityService.Instance;//gameObject.AddComponent<GameCommunityService>(); platformController = gameObject.AddComponent <GameCommunityController>(); platformAppViewerUIController = gameObject.AddComponent <GameCommunityUIController>(); platformSocialController = gameObject.AddComponent <GameCommunitySocialController>(); platformTrackingController = gameObject.AddComponent <GameCommunityTrackingController>(); Messenger.Broadcast(GameCommunityMessages.gameCommunityReady); }
IEnumerator takePhotoCo() { ShowNone(); GameUIPanelOverlays.Instance.ShowOverlayWhiteFlash(); yield return(new WaitForSeconds(.7f)); PhotoObjectSize(); GameCommunitySocialController.TakePhoto(photoMaterial); UINotificationDisplay.QueueInfo("Loading Photo", "Photo just taken is saving."); GameController.GameRunningStateContent(); yield return(new WaitForSeconds(.5f)); showDialog(); }