public void Submit(DialogView dialogView, DialogBean dialogBean) { GameDataBean gameData = GameDataHandler.Instance.manager.GetGameData(); //支付金钱 gameData.PayMoney(levelData.price_l, levelData.price_m, levelData.price_s); //扣除时间 int preGameTime = int.Parse(levelData.mark); //扣除时间 GameTimeHandler.Instance.AddHour(preGameTime); //如果有研究菜谱 菜谱增加经验 GameDataHandler.Instance.AddTimeProcess(preGameTime * 60); //判断玩哪个游戏 MiniGameBaseBean miniGameData = null; switch (workerType) { case WorkerEnum.Chef: miniGameData = InitChefGame(); break; case WorkerEnum.Waiter: //设置弹幕游戏数据 miniGameData = InitWaiterGame(); break; case WorkerEnum.Accountant: //设置算账游戏 miniGameData = InitAccountantGame(); break; case WorkerEnum.Accost: //设置辩论游戏 miniGameData = InitAccostGame(); break; case WorkerEnum.Beater: miniGameData = InitBeaterGame(); break; default: break; } miniGameData.preGameTime = preGameTime; miniGameData.gameReason = MiniGameReasonEnum.Improve; if (dialogBean.dialogPosition == 0) { //设置竞技场数据 GameCommonInfo.SetArenaPrepareData(miniGameData); //保存之前的位置 GameCommonInfo.ScenesChangeData.beforeUserPosition = GameControlHandler.Instance.manager.GetControl <BaseControl>(ControlEnum.Normal).transform.position; //跳转到竞技场 GameScenesHandler.Instance.ChangeScene(ScenesEnum.GameArenaScene); } else { bool isWin = characterData.CalculationGuildSendWin(miniGameData.gameType); if (isWin) { ToastHandler.Instance.ToastHint(TextHandler.Instance.manager.GetTextById(7021)); AudioHandler.Instance.PlaySound(AudioSoundEnum.Reward); //完成奖励 RewardTypeEnumTools.CompleteReward(miniGameData.GetListUserCharacterData(), miniGameData.listReward); //数据添加 Sprite attributeIcon = IconDataHandler.Instance.manager.GetIconSpriteByName("keyboard_button_up_1"); string attributeRewardContent = ""; foreach (MiniGameCharacterBean miniGameCharacterData in miniGameData.listUserGameData) { switch (miniGameData.gameType) { case MiniGameEnum.Cooking: attributeRewardContent = AttributesTypeEnumTools.GetAttributesName(AttributesTypeEnum.Cook) + " +5"; miniGameCharacterData.characterData.baseInfo.chefInfo.LevelUp(miniGameCharacterData.characterData.attributes); break; case MiniGameEnum.Barrage: attributeRewardContent = AttributesTypeEnumTools.GetAttributesName(AttributesTypeEnum.Speed) + " +5"; miniGameCharacterData.characterData.baseInfo.waiterInfo.LevelUp(miniGameCharacterData.characterData.attributes); break; case MiniGameEnum.Account: attributeRewardContent = AttributesTypeEnumTools.GetAttributesName(AttributesTypeEnum.Account) + " +5"; miniGameCharacterData.characterData.baseInfo.accountantInfo.LevelUp(miniGameCharacterData.characterData.attributes); break; case MiniGameEnum.Debate: attributeRewardContent = AttributesTypeEnumTools.GetAttributesName(AttributesTypeEnum.Charm) + " +5"; miniGameCharacterData.characterData.baseInfo.accostInfo.LevelUp(miniGameCharacterData.characterData.attributes); break; case MiniGameEnum.Combat: attributeRewardContent = AttributesTypeEnumTools.GetAttributesName(AttributesTypeEnum.Force) + " +5"; miniGameCharacterData.characterData.baseInfo.beaterInfo.LevelUp(miniGameCharacterData.characterData.attributes); break; } } ToastHandler.Instance.ToastHint(attributeIcon, attributeRewardContent); //刷新UI ((UITownGuildImprove)uiComponent).RefreshUI(); } else { ToastHandler.Instance.ToastHint(TextHandler.Instance.manager.GetTextById(7022)); AudioHandler.Instance.PlaySound(AudioSoundEnum.Passive); } } }
public void Submit(DialogView dialogView, DialogBean dialogBean) { GameDataBean gameData = GameDataHandler.Instance.manager.GetGameData(); if (dialogView as PickForCharacterDialogView) { //判断时间是否过晚 GameTimeHandler.Instance.GetTime(out float hour, out float min); if (hour >= 21 || hour < 6) { ToastHandler.Instance.ToastHint(TextHandler.Instance.manager.GetTextById(1034)); return; } //支付金钱 gameData.PayMoney(miniGameData.preMoneyL, miniGameData.preMoneyM, miniGameData.preMoneyS); //扣除时间 GameTimeHandler.Instance.AddHour(miniGameData.preGameTime); //如果有研究菜谱 菜谱增加经验 GameDataHandler.Instance.AddTimeProcess(miniGameData.preGameTime * 60); //设置参赛人员 PickForCharacterDialogView pickForCharacterDialog = dialogView as PickForCharacterDialogView; List <CharacterBean> listCharacter = pickForCharacterDialog.GetPickCharacter(); miniGameData.InitData(listCharacter); //今日不能再参加 GameCommonInfo.DailyLimitData.AddArenaAttendedCharacter(listCharacter); //删除该条数据 GameCommonInfo.DailyLimitData.RemoveArenaDataByType(trophyType, miniGameData); if (arenaJoinType == 1) { //设置竞技场数据 GameCommonInfo.SetArenaPrepareData(miniGameData); //保存之前的位置 GameCommonInfo.ScenesChangeData.beforeUserPosition = GameControlHandler.Instance.manager.GetControl <BaseControl>(GameControlHandler.ControlEnum.Normal).transform.position; //跳转到竞技场 GameScenesHandler.Instance.ChangeScene(ScenesEnum.GameArenaScene); } else if (arenaJoinType == 2) { //刷新UI ((UITownArena)uiComponent).RefreshUI(); CharacterBean character = listCharacter[0]; bool isWin = character.CalculationArenaSendWin(miniGameData.gameType); if (isWin) { ToastHandler.Instance.ToastHint(TextHandler.Instance.manager.GetTextById(7011)); AudioHandler.Instance.PlaySound(AudioSoundEnum.Reward); //设置不记录 foreach (RewardTypeBean rewardData in miniGameData.listReward) { if (rewardData.GetRewardType() == RewardTypeEnum.AddArenaTrophyAdvanced || rewardData.GetRewardType() == RewardTypeEnum.AddArenaTrophyElementary || rewardData.GetRewardType() == RewardTypeEnum.AddArenaTrophyIntermediate || rewardData.GetRewardType() == RewardTypeEnum.AddArenaTrophyLegendary) { rewardData.isRecord = false; } } //完成奖励 RewardTypeEnumTools.CompleteReward(listCharacter, miniGameData.listReward); } else { ToastHandler.Instance.ToastHint(TextHandler.Instance.manager.GetTextById(7012)); AudioHandler.Instance.PlaySound(AudioSoundEnum.Passive); } } } else { //弹出选人界面 DialogBean dialogData = new DialogBean(); PickForCharacterDialogView pickForCharacterDialog = DialogHandler.Instance.CreateDialog <PickForCharacterDialogView>(DialogEnum.PickForCharacter, this, dialogData); pickForCharacterDialog.SetPickCharacterMax(1); List <string> listExpelCharacterId = new List <string>(); //排出今日已经参加过的人 List <string> listAttendedCharacterId = GameCommonInfo.DailyLimitData.GetArenaAttendedCharacter(); //排出等级不符合的人 List <CharacterBean> listWorker = gameData.GetAllCharacterData(); foreach (CharacterBean itemWorker in listWorker) { bool isExpel = false; CharacterWorkerBaseBean workerInfo = null; switch (gameType) { case MiniGameEnum.Cooking: workerInfo = itemWorker.baseInfo.GetWorkerInfoByType(WorkerEnum.Chef); break; case MiniGameEnum.Barrage: workerInfo = itemWorker.baseInfo.GetWorkerInfoByType(WorkerEnum.Waiter); break; case MiniGameEnum.Account: workerInfo = itemWorker.baseInfo.GetWorkerInfoByType(WorkerEnum.Accountant); break; case MiniGameEnum.Debate: workerInfo = itemWorker.baseInfo.GetWorkerInfoByType(WorkerEnum.Accost); break; case MiniGameEnum.Combat: workerInfo = itemWorker.baseInfo.GetWorkerInfoByType(WorkerEnum.Beater); break; } int workLevel = workerInfo.GetLevel(); switch (trophyType) { case TrophyTypeEnum.Elementary: if (workLevel != 0 && workLevel != 1) { isExpel = true; } break; case TrophyTypeEnum.Intermediate: if (workLevel != 2 && workLevel != 3) { isExpel = true; } break; case TrophyTypeEnum.Advanced: if (workLevel != 4 && workLevel != 5) { isExpel = true; } break; case TrophyTypeEnum.Legendary: if (workLevel != 6) { isExpel = true; } break; } if (isExpel) { listExpelCharacterId.Add(itemWorker.baseInfo.characterId); } } listExpelCharacterId.AddRange(listAttendedCharacterId); pickForCharacterDialog.SetExpelCharacter(listExpelCharacterId); if (miniGameData.gameType == MiniGameEnum.Combat) { pickForCharacterDialog.SetPickCharacterMax(miniGameData.winBringDownNumber); } } }