private void Awake() { gameScores = GetComponent <GameScores>(); gameCombo = GetComponent <GameCombo>(); gameCoins = GetComponent <GameCoins>(); gamePlanetProgress = GetComponent <GamePlanetProgress>(); GameManager.ChangeModeEvent += ChangeMode; }
private void Awake() { itemManager = FindObjectOfType <ItemsManager>(); gamePlayerSkins = FindObjectOfType <GamePlayerSkins>(); gameCoins = FindObjectOfType <GameCoins>(); //gameCoins.OnCoinsCountChanged += SetupBuyButtons; gamePlayerSkins.OnSkinChanged += SetupSelectionButtons; if (itemIndex == 0) { PlayerPrefs.SetInt("item_" + itemIndex, 1); } AddListenedrToButtons(); }