示例#1
0
        protected override bool Process(GameClient sender, JoinServerMessageClient message)
        {
            // NOTE We should not use the user id in any 'public' packets so we'll just send 0 instead and use the username & token to authenticate.
            Console.WriteLine("Join Server for Username: {0}, Token: {1}", message.Username, message.Token);

            sender.AddFlag(GameSessionFlags.Authenticated);

            sender.Send(JoinServerResponseBuilder.Build(sender));
            sender.Send(KeepaliveBuilder.Build(sender));

            return(true);
        }
示例#2
0
        protected override bool Process(GameClient sender, SerialGServClient message)
        {
            if (message.Version != ClientVersionNumber)
            {
                sender.Send(SerialGServerResponseBuilder.Build(SerialGameStatusCode.ClientVersionMissmatch));
                sender.Disconnect("Client Version Missmatch.");
                return(false);
            }

            // TODO Log MAC Address.
            sender.AddFlag(GameSessionFlags.Handshake);
            sender.Send(SerialGServerResponseBuilder.Build());

            return(true);
        }