public void Test_MovePenguins() { GameClass game = new GameClass(); game.AddPlayer("player1", PlayerType.AIEasy); game.AddPlayer("player2", PlayerType.AIEasy); game.ChoosePlayerColor(); game.StartGame(); Assert.IsTrue(game.AI_easy.MovePenguins((BoardClass)game.Board, (PlayerClass)game.CurrentPlayer)); game.AI_easy.PlacePenguins((BoardClass)game.Board, (PlayerClass)game.CurrentPlayer); Assert.IsFalse(game.AI_easy.MovePenguins((BoardClass)game.Board, (PlayerClass)game.CurrentPlayer)); List <Cell> listCellPenguins = game.AI_easy.GetMyPenguinsCell((BoardClass)game.Board, (PlayerClass)game.CurrentPlayer); List <Cell> listNeighbor = game.AI_easy.FindAvailableCellNeighbor(listCellPenguins[0], (BoardClass)game.Board); int compteur = listNeighbor.Count - 1; for (int i = 0; i < compteur; i++) { listNeighbor[i].CellType = CellType.Water; listNeighbor[i].FishCount = 0; } int[] indexToCompare = game.AI_easy.SearchIndexOfCell(listNeighbor[listNeighbor.Count - 1], (BoardClass)game.Board); game.AI_easy.MovePenguins((BoardClass)game.Board, (PlayerClass)game.CurrentPlayer); listCellPenguins = game.AI_easy.GetMyPenguinsCell((BoardClass)game.Board, (PlayerClass)game.CurrentPlayer); int[] indexPenguin = game.AI_easy.SearchIndexOfCell(listCellPenguins[listCellPenguins.Count - 1], (BoardClass)game.Board); Assert.AreEqual(indexPenguin[0], indexToCompare[0]); Assert.AreEqual(indexPenguin[1], indexToCompare[1]); }
public void Test_PlacePenguins() { GameClass game = new GameClass(); game.AddPlayer("player1", PlayerType.AIEasy); game.AddPlayer("player2", PlayerType.AIEasy); game.ChoosePlayerColor(); game.StartGame(); int Initcompteur = 0; int CompareCompteur = 0; foreach (Cell cell in game.Board.Board) { if (cell.CellType == CellType.FishWithPenguin && cell.CurrentPenguin.Player == game.CurrentPlayer) { Initcompteur++; } } game.AI_easy.PlacePenguins((BoardClass)game.Board, (PlayerClass)game.CurrentPlayer); foreach (Cell cell in game.Board.Board) { if (cell.CellType == CellType.FishWithPenguin && cell.CurrentPenguin.Player == game.CurrentPlayer) { CompareCompteur++; } } Assert.IsTrue(CompareCompteur == Initcompteur + 1); }
public void Test_PlacePenguin() { GameClass game = new GameClass(); game.AddPlayer("player1", PlayerType.AIMedium); game.AddPlayer("player2", PlayerType.AIMedium); game.ChoosePlayerColor(); game.StartGame(); game.AI_medium.PlacePenguin(game.Board, game.CurrentPlayer, game.AIPenguins); game.AI_medium.PlacePenguin(game.Board, game.CurrentPlayer, game.AIPenguins); foreach (Cell cell in game.Board.Board) { } }
public void Test_GetMyPenguinsCell() { GameClass game = new GameClass(); game.AddPlayer("player1", PlayerType.AIEasy); game.AddPlayer("player2", PlayerType.AIEasy); game.ChoosePlayerColor(); game.StartGame(); List <Cell> cellList = game.AI_easy.GetMyPenguinsCell((BoardClass)game.Board, (PlayerClass)game.CurrentPlayer); foreach (Cell cell in cellList) { Assert.IsTrue(cell.CellType == CellType.FishWithPenguin); Assert.IsTrue(cell.CurrentPenguin.Player == game.CurrentPlayer); } }
public void Test_GetAvailablePlacementCell() { GameClass game = new GameClass(); game.AddPlayer("player1", PlayerType.AIEasy); game.AddPlayer("player2", PlayerType.AIEasy); game.ChoosePlayerColor(); game.StartGame(); List <Cell> cellList = game.AI_easy.GetAvailablePlacementCell((BoardClass)game.Board); foreach (Cell cell in cellList) { Assert.IsTrue(cell.CellType == CellType.Fish); Assert.IsTrue(cell.FishCount == 1); } }