public List <ClientGame> getActiveGames(string criterion, object param) { if (!AuthManager.Instance.containsConnection(Context.ConnectionId)) { return(null); } string userName = AuthManager.Instance.GetNameByConnectionId(Context.ConnectionId); GameCenterService gc = new GameCenterService(); return(gc.getActiveGames(criterion, param, userName)); }
public bool unknownUserEditLeague(int minimumLeagueRank) { if (!AuthManager.Instance.containsConnection(Context.ConnectionId)) { return(false); } string userName = AuthManager.Instance.GetNameByConnectionId(Context.ConnectionId); GameCenterService gc = new GameCenterService(); return(gc.unknownUserEditLeague(userName, minimumLeagueRank)); }
public ClientGame createGame(GamePreferences preferecnces) { if (!AuthManager.Instance.containsConnection(Context.ConnectionId)) { return(null); } string userName = AuthManager.Instance.GetNameByConnectionId(Context.ConnectionId); GameCenterService gc = new GameCenterService(); ClientGame game = gc.createGame(preferecnces, userName); return(game); }
public void Before() { if (GameService.testable) { gs = new GameService(); } else { gs = new GameServiceStub(); } us = new SystemService(); gc = new GameCenterService(); userName = "******"; Password = "******"; us.register(userName, Password); us.login(userName, Password); GamePreferences pref = new GamePreferences(8, 2, 5, 10, 1, 2, 3, true); gameID = gc.createGame(pref, userName).getID(); }
public void StartShowLeaderboardUI() { #if UNITY_ANDROID GameObject playServiceObj = GameObject.Find("Google Play Service"); if (playServiceObj != null) { GooglePlayService service = playServiceObj.GetComponent <GooglePlayService>(); if (service != null) { service.StartShowLeaderboardUI(); } else { Debug.Log("GooglePlayService component can't be found"); } } else { Debug.Log("Google Play Service game object can't be found"); } #elif UNITY_IOS GameObject centerServiceObj = GameObject.Find("Game Center Service"); if (centerServiceObj != null) { GameCenterService service = centerServiceObj.GetComponent <GameCenterService>(); if (service != null) { service.StartShowLeaderboardUI(); } else { Debug.Log("GameCenterService component can't be found"); } } else { Debug.Log("Game Center Service game object can't be found"); } #endif }
public ClientGame spectateGame(int gameId) { if (!AuthManager.Instance.containsConnection(Context.ConnectionId)) { return(null); } string userName = AuthManager.Instance.GetNameByConnectionId(Context.ConnectionId); GameCenterService gc = new GameCenterService(); List <string> usersToSend = new List <string>(); if ((usersToSend = gc.spectateGame(gameId, userName)) != null) { GameCenterManager.Instance.spectateGame(userName, gameId); //await Groups.Add(Context.ConnectionId, "game " + gameId); SystemService userService = new SystemService(); ClientUserProfile userProfile = userService.getUser(userName); Clients.Clients(usersToSend.Select(user => AuthManager.Instance.GetConnectionIdByName(user)).ToList()).spectateGame(gameId, userProfile); return(gc.getGameById(gameId)); } return(null); }
public List <ClientGame> getAllSpectatingGames() { GameCenterService gc = new GameCenterService(); return(gc.getAllSpectatingGames()); }
public List <int> getAllAvailableReplayes() { GameCenterService gc = new GameCenterService(); return(gc.getAllAvailableReplayes()); }
public string getReplayByGameId(int gameId) { GameCenterService gc = new GameCenterService(); return(JsonConvert.SerializeObject(gc.getReplayByGameId(gameId))); }
public string getAllReplayesOfInActiveGames() { GameCenterService gc = new GameCenterService(); return(JsonConvert.SerializeObject(gc.getAllReplayesOfInActiveGames())); }
public ClientGame getGame(int gameId) { GameCenterService gc = new GameCenterService(); return(gc.getGameById(gameId)); }
// Use this for initialization void Start() { // Getting stats m_PlayerStats = GameObject.FindGameObjectWithTag("Player Statistics").GetComponent <PlayerStatistics>(); m_Score.GetComponent <Text> ().text = m_CountUp_Score.ToString(); m_CountUp_Progress = -1; m_fPreCountUp = 0.0f; m_CountUp_Gems = new int[4]; int gemDestroyed = 0; for (int i = 0; i < m_PlayerStats.m_aDestroyCount.Length; ++i) { m_CountUp_Gems[i] = 0; gemDestroyed += m_PlayerStats.m_aDestroyCount[i]; } // Find the score without boosters, to use for gold calc int realScore = (int)Mathf.Round(m_PlayerStats.m_nScore / BoosterManager.Instance.GetBoostValue(BOOSTERTYPE.ScoreMult) / BoosterManager.Instance.GetScoreMultOnce()); m_GoldEarned = (int)Mathf.Round(realScore / 100 * BoosterManager.Instance.GetBoostValue(BOOSTERTYPE.GoldMult) * BoosterManager.Instance.GetGoldMultOnce()); if (GameData.Instance.m_Boost_GoldMultOnce) { GameData.Instance.m_Boost_GoldMultOnce = false; } if (GameData.Instance.m_Boost_MoreHealthOnce) { GameData.Instance.m_Boost_MoreHealthOnce = false; } if (GameData.Instance.m_Boost_ScoreMultOnce) { GameData.Instance.m_Boost_ScoreMultOnce = false; } m_CoinsThisRound.GetComponent <Text>().text = m_CountUp_Gold.ToString(); m_LeakedCounter.GetComponent <Text>().text = m_CountUp_GemGrey.ToString(); m_ComboCounter.GetComponent <Text> ().text = m_CountUp_Combo.ToString(); m_HighScoreText.SetActive(false); if (GameData.Instance.m_HighScore < m_PlayerStats.m_nScore) { GameData.Instance.m_HighScore = m_PlayerStats.m_nScore; m_HighScoreText.SetActive(true); } if (GameData.Instance.m_HighestCombo < m_PlayerStats.m_nMaxCombo) { GameData.Instance.m_HighestCombo = m_PlayerStats.m_nMaxCombo; } m_BestScore.GetComponent <Text>().text = "Best " + GameData.Instance.m_HighScore.ToString(); // Initialising animation timer m_nFrameNum = m_PlayerStats.m_aGems[0].GetComponent <GemSpriteContainer>().m_Sprites.Length; for (int i = 1; i < m_PlayerStats.m_aGems.Length; ++i) { int num = m_PlayerStats.m_aGems[i].GetComponent <GemSpriteContainer>().m_Sprites.Length; m_nFrameNum = m_nFrameNum > num ? num : m_nFrameNum; } m_fAnimationIntervalTimer = 0.0f; m_fAnimationTimer = 0.0f; m_bAnimating = false; m_nAnimatingFrame = -1; if (m_PlayerStats.m_nScore > 0) { AchievementManager.Instance.AddGamesPlayed(); AchievementManager.Instance.AddCoinsEarned(m_GoldEarned); AchievementManager.Instance.AddScoreEarned(m_PlayerStats.m_nScore); AchievementManager.Instance.AddLinkedGems(1, m_PlayerStats.m_aDestroyCount[0]); AchievementManager.Instance.AddLinkedGems(2, m_PlayerStats.m_aDestroyCount[1]); AchievementManager.Instance.AddLinkedGems(3, m_PlayerStats.m_aDestroyCount[2]); AchievementManager.Instance.AddLinkedGems(4, m_PlayerStats.m_aDestroyCount[3]); AchievementManager.Instance.AddCombo(m_PlayerStats.m_nMaxCombo); AchievementManager.Instance.AddCoinsEarned_PerGame(m_GoldEarned); AchievementManager.Instance.AddScoreEarned_PerGame(m_PlayerStats.m_nScore); } Analytics.CustomEvent("Scorecard", new Dictionary <string, object> { { "Score", m_PlayerStats.m_nScore }, { "RedGem", m_PlayerStats.m_aDestroyCount[0] }, { "BlueGem", m_PlayerStats.m_aDestroyCount[1] }, { "GreenGem", m_PlayerStats.m_aDestroyCount[2] }, { "YellowGem", m_PlayerStats.m_aDestroyCount[3] }, { "GreyGem", m_PlayerStats.m_nLeakCount.ToString() }, { "Combo", m_PlayerStats.m_nMaxCombo }, { "GoldEarned", m_GoldEarned } }); #if LINKIT_COOP if (NetworkManager.IsConnected()) { NetworkManager.Disconnect(); } #endif // LINKIT_COOP GameData.Instance.m_Coin += m_PlayerStats.m_nCoinsGain; m_CurrentCoins = GameData.Instance.m_Coin; m_nShowingCoins = GameData.Instance.m_Coin; m_nPrevCoins = GameData.Instance.m_Coin; m_fCoinsTimer = 0.0f; GameData.Instance.m_Coin += m_GoldEarned; Text coinsText = m_Coins.GetComponent <Text>(); coinsText.text = m_nShowingCoins.ToString(); // + " (+" + m_PlayerStats.m_nCoinsGain + ")"; #if UNITY_ANDROID GooglePlayService.PostHighScore(m_PlayerStats.m_nScore); #elif UNITY_IOS GameCenterService.PostHighScore(m_PlayerStats.m_nScore); #endif AchievementManager.Instance.BoosterGamesPlayed(); AchievementManager.Instance.BoosterPointsEarned(m_PlayerStats.m_nScore); // Save //SaveLoad.Save(); SaveDataLoader.SaveGame(); if (GameObject.FindGameObjectWithTag("Gem Details") != null) { m_GemDetails = GameObject.FindGameObjectWithTag("Gem Details").GetComponent <GemDetails>(); } m_bIsCurrentScreenScore = true; m_bScreenAnimate = false; m_fScreenAnimateTimer = 0.0f; m_fScreenWidth = m_ScoreCanvas.GetComponent <RectTransform>().sizeDelta.x; GoToScore(); }