public void ReviveACell() { SetUp(); test.IsDead(); gameMaster.AddCells(test); //3 alive neighbors bring a dead cell to live GameCell alive = new GameCell(0, 0); alive.IsAlive(); neighbors.Add(alive); alive = new GameCell(0, 0); alive.IsAlive(); neighbors.Add(alive); alive = new GameCell(0, 0); alive.IsAlive(); neighbors.Add(alive); test.Neighbors = neighbors; gameMaster.GameOfLife(); Assert.AreEqual(true, test.Alive); }