void CheckIfSimpleOrDoubleHug() { HuggingPoint otherHuggingPoint = player.huggingPoints.Find(hp => hp.hugger != this); if (otherHuggingPoint.hugger != null && otherHuggingPoint.hugger.IsHugging()) { gameCanvasManager.ShowDoubleHugText(); } else { gameCanvasManager.ShowHugText(); } }