/// <summary> /// /// </summary> /// <param name="message"></param> private void HandleGameCancelled(GameCancelled message) { this.log.Info("The game {0} has been cancelled.", message.Guid); // unwatch Context.Unwatch(this.gameServiceRef); }
private void GameCancelledHandler(PacketHeader header, Connection connection, GameCancelled incomingObject) { Console.WriteLine(); Console.WriteLine("Everyone has passed cards are re-distribued"); Prompt(); lock (_user) { _user.CardsHandler.ClearHand(); _user.CardsHandler.ClearDog(); _user.CallHandler.Clear(); } }
private void Cancel() { Stop(); GameCancelled?.Invoke(this, EventArgs.Empty); }