public void DisposeWillCorrectlyDisposeCamera() { gameCamera.Dispose(); //LookAtCamera is the default Camera Assert.AreEqual(typeof(OrthoCamera), Camera.Current.GetType()); }
public void DisposeWillCorrectlyDisposeCamera() { gameCamera.Dispose(); //LookAtCamera is the default Camera Assert.AreEqual(typeof(OrthoCamera), Camera.Current.GetType()); }