void RemoveEvent(GameCalendarEventObject curentEvent) { _events.Events.Remove(curentEvent); EditorUtility.SetDirty(_events); AssetDatabase.SaveAssets(); }
private void GetEventEnd(object source, GameCalendarEventObjectList clockObject) { if (clockObject == null) { return; } EventTitle.text = string.Empty; EventText.text = string.Empty; EventStatus.text = "Event end"; foreach (GameCalendarEventObject eve in clockObject.Events) { GameCalendarEventObject eventObj = eve; EventTitle.text += eventObj.Title; EventText.text += eventObj.Text; } StartCoroutine(ClearTextField(EventTitle, 2f)); StartCoroutine(ClearTextField(EventText, 2f)); StartCoroutine(ClearTextField(EventStatus, 2f)); Debug.Log("Event ended " + CurentDate.text + " " + CurentTime.text); }