/// <summary> /// Builds the game using Volt Builder's <see cref="GameBuilder.BuildGame"/> /// </summary> public static void StartVoltBuilder() { Debug.Log("Build game started..."); System.Console.WriteLine("Build game started..."); ParseCommandLineArguments(out Dictionary <string, string> arguments); if (!arguments.ContainsKey("buildTarget")) { EditorApplication.Exit(-1); } bool currentZipBuild = false; if (SettingsManager.Instance.ContainsKey <bool>(ZipBuildKey)) { currentZipBuild = SettingsManager.Instance.Get <bool>(ZipBuildKey); } SettingsManager.Instance.Set(ZipBuildKey, true); BuildTarget target = (BuildTarget)Enum.Parse(typeof(BuildTarget), arguments["buildTarget"]); string buildDir = $"{GameBuilder.GetBuildDirectory()}{target}-DevOpsBuild/{PlayerSettings.productName}"; System.Console.WriteLine($"Building TC for {target} platform to {buildDir}"); GameBuildOptions options = new GameBuildOptions(buildDir, target, BuildActions.GetBuildActions()); AddressablesBuilder.BuildAddressables(); GameBuilder.BuildGame(options); SettingsManager.Instance.Set(ZipBuildKey, currentZipBuild); }
private void btnLoadGame_Click(object sender, RoutedEventArgs e) { GameBuilder gameBuilder = (GameBuilder) new PetitMonde.SavedGame(this.dataContext); gameBuilder.BuildGame(); Window w = new InGame(); w.Show(); this.Close(); }
public void UnitImplTest() { NewGameDataContext dataContext = new NewGameDataContext(); dataContext.FactionP1 = Units.Faction.Dwarves; dataContext.FactionP2 = Units.Faction.Elves; dataContext.NicknameP1 = "Player1"; dataContext.NicknameP2 = "Player2"; dataContext.SizeOfMap = Map.MapSize.medium; GameBuilder gameBuilder = (GameBuilder) new PetitMonde.NewGame(dataContext); gameBuilder.BuildGame(); }
public void StartGame(GameSettings settings) { GameBuilder gameBuilder = new GameBuilder(_ui, _rng, _species); GameHandler gameHandler = gameBuilder.BuildGame(settings); try { gameHandler.Process(); } catch (Exception ex) { Logger.Fatal($"Received error from GameHandler: {ex.Message}."); Logger.Debug($"Stacktrace: {ex.StackTrace}."); _ui.OnError(ex.Message); } }
private async Task <bool> StartNew(string name, bool playWithBot) { if (games.ContainsKey(name)) { return(false); } var game = GameBuilder.BuildGame(name); games[name] = new Context { game = game, Connections = { (Context.ConnectionId, 0) },
private async Task <bool> PlayAgain(string name, bool playWithBot) { if (games.TryGetValue(name, out var ctx) && ctx.game.Winner >= 0) { ctx.game = GameBuilder.BuildGame(name); await Clients.Client(ctx.Connections.First().connection).Started(ctx.game.GetInitData(0)); if (!playWithBot) { await Clients.Client(ctx.Connections.Last().connection).Started(ctx.game.GetInitData(1)); } return(true); } return(false); }
/// <summary> /// Builds the game using Volt Builder's <see cref="GameBuilder.BuildGame"/> /// </summary> public static void StartVoltBuilder() { System.Console.WriteLine("Build game started..."); ParseCommandLineArguments(out Dictionary <string, string> arguments); if (!arguments.ContainsKey("buildTarget")) { EditorApplication.Exit(-1); } BuildTarget target = (BuildTarget)Enum.Parse(typeof(BuildTarget), arguments["buildTarget"]); string buildDir = $"{GameBuilder.GetBuildDirectory()}{target}-DevOpsBuild/{PlayerSettings.productName}"; System.Console.WriteLine($"Building TC for {target} platform to {buildDir}"); GameBuilder.BuildGame(buildDir, target); }
private void BuildGame() { if (_hotFixOption == HotFixOption.Customize && string.IsNullOrEmpty(_hotFixUrl)) { Debug.LogError("hotFixUrl is empty"); return; } var buildPath = string.Empty; if (_buildMode != BuildMode.Patch) { buildPath = EditorUtility.SaveFilePanel( "SaveFile", PlayerPrefs.GetString("build_play_save_path"), _appName, _exportProject ? string.Empty : PlatformEditorUtils.GetAppExt(_buildTarget).Substring(1)); if (string.IsNullOrEmpty(buildPath)) { Debug.LogError("buildPath is empty"); return; } PlayerPrefs.SetString("build_play_save_path", buildPath.Replace(_appName, string.Empty)); } var buildOptions = BuildOptions.None; if (_development) { buildOptions |= BuildOptions.Development; } if (_exportProject) { buildOptions |= BuildOptions.AcceptExternalModificationsToPlayer; } GameBuilder.GameBuilderParameter para = new GameBuilder.GameBuilderParameter { BuildMode = _buildMode, BuildTarget = _buildTarget, CopyFmod = true, IncreativeBuildAssetBundles = _increativeBuildAssetBundles, BundleCompress = _bundleCompress, ApplyAllRule = _applyAllRule, BuildVersion = GameBuilder.GetBuildVersion(_versionOption, _customizeVersion, _buildTarget), BuildOptions = buildOptions, OutputPath = buildPath, UseMono2X = _useMono2X, ExportProject = _exportProject, UseGradle = _useGradle, BundleIdentifier = _bundleIdentifier, Multithreaded = true, EnableHotFix = _hotFixOption != HotFixOption.None, HotFixUrl = GameBuilder.GetHotFixUrl(_hotFixOption, _hotFixUrl), BuildNumber = DateTimeToUnixTimestamp(DateTime.Now), }; GameBuilder.BuildGame(para); }