/// <summary> /// CB could be edge conditional which we do not need so set the newobj /// </summary> /// <param name="calledBool"></param> /// <param name="clickedObj"></param> public void SetCB(GameBools calledBool, GameObject clickedObj) { this.calledBool = calledBool; this.clickedObj = clickedObj; // check if currently satisfied // if not near - check if near // if near - check if not near then invoke }
/// <summary> /// More for the edge condition where we wil not need to set an obj /// </summary> /// <param name="calledConditional"></param> public void SetCB(GameBools calledConditional) { this.calledBool = calledConditional; }