public void ShowHint(GameBoard.MatchHintData mhData, GameBoard gBoard) { _hiding = false; //if (mhData.XA == mhData.XB && mhData.YA == mhData.YB) //{ // int r = 0; //} //Debug.Log(mhData.XA + "/" + mhData.YA + " --- " + mhData.XB + "/" + mhData.YB); // rotating if (mhData.XA != mhData.XB) { // horizontal slide if (mhData.XA < mhData.XB) { // slide right //Helpers.SetRotationDgr(AGameObject, 0); } else { // slide left Helpers.SetRotationDgr(AGameObject, 180); } } else { // vertical slide if (mhData.YA < mhData.YB) { // slide up Helpers.SetRotationDgr(AGameObject, 90); } else { // slide down Helpers.SetRotationDgr(AGameObject, -90); } } // positioning SSlot slot = gBoard.GetSlot(mhData.XA, mhData.YA); if (slot != null) { AGameObject.transform.SetParent(slot.transform.parent, false); Vector3 pos = slot.transform.position; pos.z = -5; AGameObject.transform.position = pos; } //SetColorsWithIndex(0); //_timer = 0.0f; //_index = 0; _startPos = ArrowSprites[0].transform.localPosition; _endPos = ArrowSprites[ArrowSprites.Length - 1].transform.localPosition; _endPos = _endPos + new Vector3(ArrowSprites[ArrowSprites.Length - 1].sprite.rect.width / 100.0f, 0.0f, 0.0f); }
public void ShowHint(GameBoard.MatchHintData mhData, GameBoard gBoard) { // rotating if (mhData.XA != mhData.XB) { // horizontal slide if (mhData.XA < mhData.XB) { // slide right //Helpers.SetRotationDgr(AGameObject, 0); } else { // slide left Helpers.SetRotationDgr(AGameObject, 180); } } else { // vertical slide if (mhData.YA < mhData.YB) { // slide up Helpers.SetRotationDgr(AGameObject, 90); } else { // slide down Helpers.SetRotationDgr(AGameObject, -90); } } // positioning SSlot slot = gBoard.GetSlot(mhData.XA, mhData.YA); if (slot != null) { AGameObject.transform.SetParent(slot.transform.parent, false); Vector3 pos = slot.transform.position; pos.z = -5; AGameObject.transform.position = pos; } // fade in Color startColor = new Color(1, 1, 1, 0); Color finishColor = new Color(1, 1, 1, 1); for (int i = 0; i < AObjects.Count; ++i) { GameObject obj = AObjects[i]; SpriteRenderer rend = ARenderers[i]; LeanTween.cancel(obj); rend.color = startColor; LeanTween.value(obj, startColor, finishColor, HIDING_SPEED) .setOnUpdate( (Color val) => { rend.color = val; } ) .setOnComplete( () => { AnimateHint(); } ); } // float startX = 0.0f; float finishX = 2.0f; Helpers.SetXLocal(AObjects[0], startX); LeanTween.moveLocalX(AObjects[0], finishX, 0.2f).setLoopPingPong(-1); //.setEase(LeanTweenType.easeInOutElastic); }