public void Move(int type) { Console.Clear(); switch (type) { case 1: igame = serverInit.Game1New(); gameBaseConsole = new Game1Console(options.gameProperty.SizeX, options.gameProperty.SizeY, igame.GetType().Name); break; case 2: igame = serverInit.Game2New(); gameBaseConsole = new Game2Console(options.gameProperty.SizeX, options.gameProperty.SizeY, igame.GetType().Name); break; case 3: igame = serverInit.Game3New(); gameBaseConsole = new Game3Console(options.gameProperty.SizeX, options.gameProperty.SizeY, igame.GetType().Name); break; case 4: igame = serverInit.Game4New(); gameBaseConsole = new Game4Console(options.gameProperty.SizeX, options.gameProperty.SizeY, igame.GetType().Name); break; } }
public TypeGameConsole(GameBase igame, GameBaseConsole gameBaseConsole) { this.igame = igame; this.gameBaseConsole = gameBaseConsole; }