private void playRandomGameButton_Click(object sender, EventArgs e) { var files = GameAreaStorage.GetGameFilesFromDefaultLocation(); var rnd = new Random(); var file = files.Skip(rnd.Next(files.Count)).First(); RunGame(file); }
private void InitButtons() { playRandomGameButton.Enabled = GameAreaStorage.GetGameFilesFromDefaultLocation().Count > 0; playSelectedGameButton.Enabled = playRandomGameButton.Enabled; }