protected void Application_Start() { AreaRegistration.RegisterAllAreas(); FilterConfig.RegisterGlobalFilters(GlobalFilters.Filters); RouteConfig.RegisterRoutes(RouteTable.Routes); BundleConfig.RegisterBundles(BundleTable.Bundles); GameActorSystem.Create(); }
void Application_End() { GameActorSystem.ShutDown(); }
protected void Application_End() { GameActorSystem.Shutdown(); }
// This method gets called by the runtime. Use this method to add services to the container. public void ConfigureServices(IServiceCollection services) { services.AddControllersWithViews(); GameActorSystem.Create(); }
private void Application_End() { GameActorSystem.Shutdown(); }
private void OnStopping() { GameActorSystem.Shutdown(); }
private void OnStart() { GameActorSystem.Create(_gameEventsPusher); }