示例#1
0
    private void ControlBases()
    {
        if (bases.Count < currLevel.maxBasesInGame)
        {
            //createBase
            GameActivitySet currGS = GetRndGameSet(currLevel.ActivitySets);

            GameObject curGO = currGS.GetBaseGameObj();

            if (curGO)
            {
                CreateObjRndPOint(curGO, false, true);
            }


            List <GameObject> curActis = currGS.GetActivities();
            if (curActis.Count > 0)
            {
                for (int i = 0; i < currGS.countOfActivityToCreate; i++)
                {
                    GameObject currActs = GetRndListGO(curActis);
                    if (currActs)
                    {
                        CreateObjRndPOint(currActs, false, true);
                    }
                }
            }
        }
    }
 /// <summary>
 /// Создает активности
 /// </summary>
 /// <param name="actCount"></param>
 public void CreateActivities(GameActivitySet gameActivitySet, int actCount = 1)
 {
     CreateGameObjsInPoints(gameActivitySet.GetActivities(), gameActivitySet.GetActivityPoints(), actCount);
 }
 /// <summary>
 /// создает базу
 /// </summary>
 /// <param name="basesCount"></param>
 public GameObject CreateBase(GameActivitySet gameActivitySet, int basesCount = 1)
 {
     return(CreateGameObjsInPoints(gameActivitySet.GetBaseGameObj(), gameActivitySet.GetBasePoints(), basesCount));
 }
 /// <summary>
 /// Создает базы и активности
 /// </summary>
 /// <param name="BasesCount">количество баз</param>
 /// <param name="ActCount">количество активностей</param>
 public void CreateBasesAndActivities(GameActivitySet gameActivitySet, int basesCount = 1, int actCount = 1)
 {
     CreateBase(gameActivitySet, basesCount);
     CreateActivities(gameActivitySet, actCount);
 }