public async Task PostCallsThatReturnsNonSuccessfullyThrowExceptions() { HttpResponseMessage badResponse = new HttpResponseMessage(HttpStatusCode.BadRequest); mockClient.Setup(c => c.Post("/v1/brisk/game", It.IsAny <HttpContent>())).ReturnsAsync(badResponse); await Assert.ThrowsAsync <Exception>(() => access.CreateGame("Test Tanks")); }
public void CreatePrivateGameParametersTest() { // create a basic game var game = GameAccess.CreateGame(DefaultGame.Name, DefaultGame.MaxPlayersCount, DefaultGame.ZonesHashId, "1"); GameAccess.DeleteGame(game.HashId); }
public void DeleteOtherPlayerGameTest() { // create new user and game var userToken = ""; try { userToken = UserAccess.Register(DefaultUser.Username + "1", DefaultUser.Password); } catch { userToken = UserAccess.Login(DefaultUser.Username + "1", DefaultUser.Password); } UserAccess.DeleteUser(); var game = GameAccess.CreateGame(DefaultGame); try { // login as default user UserAccess.Login(DefaultUser.Username, DefaultUser.Password); GameAccess.DeleteGame(game.HashId); Assert.Fail(); } catch { // login as good user to delete game FrontEndAccess.UserToken.Token = userToken; GameAccess.DeleteGame(game.HashId); } }
public void StartGameTest() { var game = GameAccess.CreateGame(DefaultGame); GameAccess.StartGame(game.HashId); GameAccess.DeleteGame(game.HashId); }
public void GetInfoOnGameTest() { // create game var game = GameAccess.CreateGame(DefaultGame); var gameInfo = GameAccess.GetGameInfo(game.HashId); Assert.AreEqual(game.ParticipantsHashId[0], gameInfo.ParticipantsHashId[0]); }
public void CreateGameTest() { // create a basic game var game = GameAccess.CreateGame(DefaultGame); Assert.AreEqual(JwtHelper.DecodeToken(Token).UserId, game.HostHashId); GameAccess.DeleteGame(game.HashId); }
public void CreatePrivateGameWithPassTest() { // create a private game with password DefaultGame.Password = "******"; DefaultGame.IsPrivate = true; var game = GameAccess.CreateGame(DefaultGame); GameAccess.DeleteGame(game.HashId); }
public void DeleteGameTest() { var firstCount = GameAccess.GetAllGames().Count; // create game var game = GameAccess.CreateGame(DefaultGame); GameAccess.DeleteGame(game.HashId); var secondCount = GameAccess.GetAllGames().Count; Assert.AreEqual(firstCount, secondCount); }
public void QuitgameHostTest() { var firstCount = GameAccess.GetAllGames().Count; var game = GameAccess.CreateGame(DefaultGame); GameAccess.QuitGame(game.HashId); var secondCount = GameAccess.GetAllGames().Count; Assert.AreEqual(firstCount, secondCount); }
public void QuitGameNotExistTest() { var game = GameAccess.CreateGame(DefaultGame); try { GameAccess.QuitGame(game.HashId + 1); Assert.Fail(); } catch { } GameAccess.DeleteGame(game.HashId); }
public void CreatePrivateGameNoPassTest() { // create a private game with no password DefaultGame.IsPrivate = true; try { GameAccess.CreateGame(DefaultGame); Assert.Fail(); } catch { } }
public void CreateGameNoPlayerTest() { // create a game with too much player try { DefaultGame.MaxPlayersCount = 0; GameAccess.CreateGame(DefaultGame); Assert.Fail(); } catch { } }
public void DisconnectAndReconnectTest() { FrontEndAccess.UserToken.Token = Token; var game = GameAccess.CreateGame(DefaultGame); try { //Other player FrontEndAccess.UserToken.Token = OtherUserToken; GameAccess.JoinGame(game.HashId); // Since the game is not starter should not be puit disconnect GameAccess.QuitGame(game.HashId); game = GameAccess.GetGameInfo(game.HashId); Assert.AreEqual(1, game.CurrentPlayerCount); Assert.AreEqual(1, game.ParticipantsHashId.Count); Assert.AreEqual(0, game.DisconnectedHashId.Count); //Other player join again GameAccess.JoinGame(game.HashId); // Host start the game FrontEndAccess.UserToken.Token = Token; GameAccess.StartGame(game.HashId); //Other player disconnect FrontEndAccess.UserToken.Token = OtherUserToken; GameAccess.QuitGame(game.HashId); // Should be in the disconnect list game = GameAccess.GetGameInfo(game.HashId); Assert.AreEqual(1, game.CurrentPlayerCount); Assert.AreEqual(1, game.ParticipantsHashId.Count); Assert.AreEqual(1, game.DisconnectedHashId.Count); // SHould be able to reconnect GameAccess.ReconnectGame(game.HashId); game = GameAccess.GetGameInfo(game.HashId); Assert.AreEqual(2, game.CurrentPlayerCount); Assert.AreEqual(2, game.ParticipantsHashId.Count); Assert.AreEqual(0, game.DisconnectedHashId.Count); } catch (Exception) { } finally { FrontEndAccess.UserToken.Token = Token; GameAccess.DeleteGame(game.HashId); } }
public void StartStartedGameTest() { var game = GameAccess.CreateGame(DefaultGame); GameAccess.StartGame(game.HashId); try { GameAccess.StartGame(game.HashId); Assert.Fail(); } catch { } GameAccess.DeleteGame(game.HashId); }
public void JoinGameTest() { FrontEndAccess.UserToken.Token = OtherUserToken; var game = GameAccess.CreateGame(DefaultGame); FrontEndAccess.UserToken.Token = Token; var joinedGame = GameAccess.JoinGame(game.HashId); Assert.AreEqual(game.HashId, joinedGame.HashId); Assert.AreEqual(2, joinedGame.CurrentPlayerCount); Assert.IsTrue(joinedGame.ParticipantsHashId.Contains(CurrentUserToken.UserId)); FrontEndAccess.UserToken.Token = OtherUserToken; GameAccess.DeleteGame(game.HashId); }
public void JoinAGameYouAlreadyAreInTest() { var game = GameAccess.CreateGame(DefaultGame); try { GameAccess.JoinGame(game.HashId); Assert.Fail(); } catch { } GameAccess.DeleteGame(game.HashId); }
public void StartGameNotHostTest() { // create a basic game var game = GameAccess.CreateGame(DefaultGame); try { FrontEndAccess.UserToken.Token = OtherUserToken; GameAccess.StartGame(game.HashId); Assert.Fail(); } catch (Exception) { } FrontEndAccess.UserToken.Token = Token; GameAccess.DeleteGame(game.HashId); }
public void DeleteInvalidGameTest() { var game = GameAccess.CreateGame(DefaultGame); var oldGamehash = game.HashId; try { game.HashId += "1"; GameAccess.DeleteGame(game.HashId); Assert.Fail(); } catch { game.HashId = oldGamehash; GameAccess.DeleteGame(game.HashId); } }
public void JoinFullGameTest() { FrontEndAccess.UserToken.Token = OtherUserToken; DefaultGame.MaxPlayersCount = 1; var game = GameAccess.CreateGame(DefaultGame); try { FrontEndAccess.UserToken.Token = Token; GameAccess.JoinGame(game.HashId); Assert.Fail(); } catch { } FrontEndAccess.UserToken.Token = OtherUserToken; GameAccess.DeleteGame(game.HashId); }
public void JoinPrivateGameWrongPassTest() { FrontEndAccess.UserToken.Token = OtherUserToken; DefaultGame.IsPrivate = true; DefaultGame.Password = "******"; var game = GameAccess.CreateGame(DefaultGame); try { FrontEndAccess.UserToken.Token = Token; GameAccess.JoinGame(game.HashId, DefaultGame.Password + "1"); Assert.Fail(); } catch { } FrontEndAccess.UserToken.Token = OtherUserToken; GameAccess.DeleteGame(game.HashId); }
public void SpectateTest() { FrontEndAccess.UserToken.Token = Token; var game = GameAccess.CreateGame(DefaultGame); // login as another user to spectate the game FrontEndAccess.UserToken.Token = OtherUserToken; game = GameAccess.Spectate(game.HashId); Assert.AreEqual(1, game.ParticipantsHashId.Count); Assert.AreEqual(1, game.SpectatorsHashId.Count); GameAccess.QuitGame(game.HashId); game = GameAccess.GetGameInfo(game.HashId); Assert.AreEqual(1, game.ParticipantsHashId.Count); Assert.AreEqual(0, game.SpectatorsHashId.Count); FrontEndAccess.UserToken.Token = Token; GameAccess.DeleteGame(game.HashId); }
public void QuitGameTest() { var firstCount = GameAccess.GetAllGames().Count; FrontEndAccess.UserToken.Token = OtherUserToken; var game = GameAccess.CreateGame(DefaultGame); FrontEndAccess.UserToken.Token = Token; GameAccess.JoinGame(game.HashId); GameAccess.QuitGame(game.HashId); game = GameAccess.GetGameInfo(game.HashId); Assert.AreEqual(1, game.CurrentPlayerCount); Assert.AreEqual(1, game.ParticipantsHashId.Count); var secondCount = GameAccess.GetAllGames().Count; Assert.AreEqual(firstCount + 1, secondCount); FrontEndAccess.UserToken.Token = OtherUserToken; GameAccess.DeleteGame(game.HashId); }
public void JoinPrivateGameNoPassTest() { // login as another user to create a new game FrontEndAccess.UserToken.Token = OtherUserToken; DefaultGame.IsPrivate = true; DefaultGame.Password = "******"; var game = GameAccess.CreateGame(DefaultGame); try { // login as default user to join FrontEndAccess.UserToken.Token = Token; GameAccess.JoinGame(game.HashId); Assert.Fail(); } catch { } FrontEndAccess.UserToken.Token = OtherUserToken; GameAccess.DeleteGame(game.HashId); }