private ControllerInputes CreateController(Gamepad e, Guid body) { var inputs = new ControllerInputes(/*lockCurser,*/ body, /*foot,*/ e, () => { var color = GetColor(); game.UpdatePlayer(new UpdatePlayerEvent(body, "", BodyA, color[0], color[1], color[2], 0xff, color[0], color[1], color[2])); }); return(inputs); }