public Game LoadGame() { Parser parser = new Parser(grammar); src = File.ReadAllText(FileName.FullName); ParseTree parseTree = parser.Parse(src, FileName.FullName); if (parseTree.HasErrors()) { throw new StorageException(BuildErrorMessage(parseTree.ParserMessages, FileName.Name)); } root = parseTree.Root; var nameProperty = GetProperties(root).First(x => x.Item1 == "Name"); var name = getStrVal((ParseTreeNode)nameProperty.Item2); game = new Game(new Value(name).GetStringValue()); AddDefaultUsings(game); IEnumerable<ParseTreeNode> usings = grammar.GetOfType(root, grammar.Uses); foreach(ParseTreeNode node in usings) { Using use = CreateUsing(node); game.AddUsing(use); } foreach (Tuple<string, object> attribute in GetProperties(root)) { ParseTreeNode attributeNode = (ParseTreeNode)attribute.Item2; if (attribute.Item1 != "Name") { game.AddAttribute(new Attribute(attribute.Item1) { Value = new Value(getStrVal(attributeNode)) }); } } foreach (ParseTreeNode prototype in grammar.GetOfType(root, grammar.Prototype)) { Entity entity = CreateEntity(prototype, null, true); game.AddPrototype(entity); } foreach (ParseTreeNode serviceNode in grammar.GetOfType(root, grammar.Service)) { Service service = CreateService(serviceNode); game.AddService(service); } foreach (ParseTreeNode sceneNode in grammar.GetOfType(root, grammar.Scene)) { Scene scene = CreateScene(sceneNode); game.AddScene(scene); } var firstScene = game.GetAttribute("FirstScene"); game.FirstScene = game.GetScene(firstScene.Value.GetStringValue()); game.RemoveAttribute(firstScene); return game; }
private Workspace() { Plugins = new ObservableCollection<Plugin>(); Services = new FilteredObservableCollection<Plugin>(Plugins, p => p.Type == PluginType.Service); Managers = new FilteredObservableCollection<Plugin>(Plugins, p => p.Type == PluginType.Manager); Components = new FilteredObservableCollection<Plugin>(Plugins, p => p.Type == PluginType.Component); Events = new ObservableCollection<StatementFactory>(); Actions = new ObservableCollection<StatementFactory>(); Statements = new ObservableCollection<StatementFactory>(); NewProjectCommand = new DelegateCommand(null, p => { var create = true; if (null != Project && CommandHistory.HasUnsavedChanges) { DialogService.Warn(Messages.NewProject, Messages.UnsavedMessage, MessageBoxButton.YesNoCancel, r => { if (r == MessageBoxResult.Yes) { SaveProject(); } else if (r == MessageBoxResult.Cancel) { create = false; } }); } if (create) { Game game = new Game("Untitled Game"); KglGameStorage.AddDefaultUsings(game); var service = new Service(GetPlugin(typeof(RenderService))); service.SetProperty("Width", new Value(800, true)); service.SetProperty("Height", new Value(600, true)); game.AddService(service); var scene = new Scene("Scene1"); var manager = new Manager(GetPlugin(typeof(RenderManager))); scene.AddManager(manager); game.AddScene(scene); game.FirstScene = scene; Project project = new Project(); project.Game = game; DialogService.ShowDialog<ProjectDialog>(project, (result) => { if (result == true) { ProjectStorage.CreateProject(project); Project = project; } }); } }); LoadProjectCommand = new DelegateCommand(null, p => { var load = true; if (null != Project && CommandHistory.HasUnsavedChanges) { DialogService.Warn(Messages.LoadProject, Messages.UnsavedMessage, MessageBoxButton.YesNoCancel, r => { if (r == MessageBoxResult.Yes) { SaveProject(); } else if (r == MessageBoxResult.Cancel) { load = false; } }); } if (load) { DialogService.ShowLoadDialog((result, fileName) => { if (result == true) { try { LoadProject(fileName); } catch (EditorException e) { DialogService.Warn(Messages.FailedToLoad, e.Message, MessageBoxButton.OK); } } }); } }); SaveProjectCommand = new DelegateCommand(p => null != project, p => { if (null == Project.Title) { DialogService.ShowSaveDialog( (result, fileName) => { if (result == true) { Project.Title = fileName; } } ); } if (null != Project.Title) { SaveProject(); } }); RevertProjectCommand = new DelegateCommand(p => null != Project, p => RevertProject()); Assembly core = typeof(Kinectitude.Core.Base.Component).Assembly; RegisterPlugins(core); DirectoryInfo path = new DirectoryInfo(Path.Combine(Environment.CurrentDirectory, PluginDirectory)); if (path.Exists) { FileInfo[] files = path.GetFiles("*.dll"); foreach (FileInfo file in files) { Assembly asm = Assembly.LoadFrom(file.FullName); RegisterPlugins(asm); } } CommandHistory = new CommandHistory(); DialogService = new DialogService(); }