private void Game_Update(Game.UpdateReason reason) { if (reason == Game.UpdateReason.ScoreChange) { ForceReRender(); } }
private void Game_Update(Game.UpdateReason reason) { switch (reason) { case Game.UpdateReason.Tick: case Game.UpdateReason.RotateCounterClockwise: case Game.UpdateReason.RotateClockwise: case Game.UpdateReason.MoveLeft: case Game.UpdateReason.MoveRight: case Game.UpdateReason.MoveDown: ForceReRender(); break; default: break; } }