示例#1
0
 private void Game_Update(Game.UpdateReason reason)
 {
     if (reason == Game.UpdateReason.ScoreChange)
     {
         ForceReRender();
     }
 }
示例#2
0
        private void Game_Update(Game.UpdateReason reason)
        {
            switch (reason)
            {
            case Game.UpdateReason.Tick:
            case Game.UpdateReason.RotateCounterClockwise:
            case Game.UpdateReason.RotateClockwise:
            case Game.UpdateReason.MoveLeft:
            case Game.UpdateReason.MoveRight:
            case Game.UpdateReason.MoveDown:
                ForceReRender();
                break;

            default:
                break;
            }
        }