public void SetGameStatus(string id, Game.StatusEnum s) { long lid = Int64.Parse(id); Game g = _db.Games.Where(game => game.Id == lid).ToList()[0]; g.Status = s; _db.SaveChanges(); }
public void SetGameStatus(string id, Game.StatusEnum s) { long lid = Int64.Parse(id); using (WerewolfContext _db = new WerewolfContext()) { Game game = _db.Games.Where(g => g.Id == lid).ToList()[0]; game.Status = s; _db.Games.Update(game); _db.SaveChanges(); } }