示例#1
0
        public void __Gen_Delegate_Imp16(Game.SceneItem p0)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
            {
#endif
            RealStatePtr L = luaEnv.rawL;
            int err_func   = LuaAPI.load_error_func(L, errorFuncRef);
            ObjectTranslator translator = luaEnv.translator;

            LuaAPI.lua_getref(L, luaReference);

            translator.Push(L, p0);

            int __gen_error = LuaAPI.lua_pcall(L, 1, 0, err_func);
            if (__gen_error != 0)
            {
                luaEnv.ThrowExceptionFromError(err_func - 1);
            }



            LuaAPI.lua_settop(L, err_func - 1);

#if THREAD_SAFE || HOTFIX_ENABLE
        }
#endif
        }
示例#2
0
        static int _m_Load(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                Game.SceneItem __cl_gen_to_be_invoked = (Game.SceneItem)translator.FastGetCSObj(L, 1);


                int __gen_param_count = LuaAPI.lua_gettop(L);

                if (__gen_param_count == 2 && translator.Assignable <System.Action>(L, 2))
                {
                    System.Action done = translator.GetDelegate <System.Action>(L, 2);

                    __cl_gen_to_be_invoked.Load(done);



                    return(0);
                }
                if (__gen_param_count == 1)
                {
                    __cl_gen_to_be_invoked.Load(  );



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to Game.SceneItem.Load!"));
        }
示例#3
0
        static int _g_get_info(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                Game.SceneItem __cl_gen_to_be_invoked = (Game.SceneItem)translator.FastGetCSObj(L, 1);
                translator.Push(L, __cl_gen_to_be_invoked.info);
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(1);
        }
示例#4
0
        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 2 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING))
                {
                    string res = LuaAPI.lua_tostring(L, 2);

                    Game.SceneItem __cl_gen_ret = new Game.SceneItem(res);
                    translator.Push(L, __cl_gen_ret);

                    return(1);
                }
            }
            catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to Game.SceneItem constructor!"));
        }
示例#5
0
        static int _m_Release(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                Game.SceneItem __cl_gen_to_be_invoked = (Game.SceneItem)translator.FastGetCSObj(L, 1);



                {
                    __cl_gen_to_be_invoked.Release(  );



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
示例#6
0
        static int _m_PlayDefaultAnim(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                Game.SceneItem __cl_gen_to_be_invoked = (Game.SceneItem)translator.FastGetCSObj(L, 1);



                {
                    float __cl_gen_ret = __cl_gen_to_be_invoked.PlayDefaultAnim(  );
                    LuaAPI.lua_pushnumber(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
示例#7
0
        static int _m_EnableObstacle(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                Game.SceneItem __cl_gen_to_be_invoked = (Game.SceneItem)translator.FastGetCSObj(L, 1);



                {
                    bool bEnable = LuaAPI.lua_toboolean(L, 2);

                    __cl_gen_to_be_invoked.EnableObstacle(bEnable);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
示例#8
0
        static int _m_GetMount(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                Game.SceneItem __cl_gen_to_be_invoked = (Game.SceneItem)translator.FastGetCSObj(L, 1);



                {
                    int mountTag = LuaAPI.xlua_tointeger(L, 2);

                    UnityEngine.Transform __cl_gen_ret = __cl_gen_to_be_invoked.GetMount(mountTag);
                    translator.Push(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }