static int _m_SyncPos(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Game.MoveComp gen_to_be_invoked = (Game.MoveComp)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if (gen_param_count == 2 && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 2)) { bool _force = LuaAPI.lua_toboolean(L, 2); gen_to_be_invoked.SyncPos(_force); return(0); } if (gen_param_count == 1) { gen_to_be_invoked.SyncPos( ); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to Game.MoveComp.SyncPos!")); }