示例#1
0
        static int _s_set_injections(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                Game.LuaInjector __cl_gen_to_be_invoked = (Game.LuaInjector)translator.FastGetCSObj(L, 1);
                __cl_gen_to_be_invoked.injections = (Game.LuaInjector.Injection[])translator.GetObject(L, 2, typeof(Game.LuaInjector.Injection[]));
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(0);
        }
示例#2
0
        static int _g_get_injections(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                Game.LuaInjector __cl_gen_to_be_invoked = (Game.LuaInjector)translator.FastGetCSObj(L, 1);
                translator.Push(L, __cl_gen_to_be_invoked.injections);
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(1);
        }
示例#3
0
        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 1)
                {
                    Game.LuaInjector __cl_gen_ret = new Game.LuaInjector();
                    translator.Push(L, __cl_gen_ret);

                    return(1);
                }
            }
            catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to Game.LuaInjector constructor!"));
        }
示例#4
0
        static int _m_InjectScene(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                Game.LuaInjector __cl_gen_to_be_invoked = (Game.LuaInjector)translator.FastGetCSObj(L, 1);



                {
                    __cl_gen_to_be_invoked.InjectScene(  );



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
示例#5
0
        static int _m_Inject(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                Game.LuaInjector __cl_gen_to_be_invoked = (Game.LuaInjector)translator.FastGetCSObj(L, 1);



                {
                    XLua.LuaTable self = (XLua.LuaTable)translator.GetObject(L, 2, typeof(XLua.LuaTable));

                    __cl_gen_to_be_invoked.Inject(self);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }