示例#1
0
        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 1)
                {
                    Game.LuaApplicationFacade __cl_gen_ret = new Game.LuaApplicationFacade();
                    translator.Push(L, __cl_gen_ret);

                    return(1);
                }
            }
            catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to Game.LuaApplicationFacade constructor!"));
        }
示例#2
0
        static int _m_ShutDown(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                Game.LuaApplicationFacade __cl_gen_to_be_invoked = (Game.LuaApplicationFacade)translator.FastGetCSObj(L, 1);



                {
                    __cl_gen_to_be_invoked.ShutDown(  );



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
示例#3
0
        static int _m_RegisterLuaProxy(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                Game.LuaApplicationFacade __cl_gen_to_be_invoked = (Game.LuaApplicationFacade)translator.FastGetCSObj(L, 1);



                {
                    string proxyName = LuaAPI.lua_tostring(L, 2);

                    __cl_gen_to_be_invoked.RegisterLuaProxy(proxyName);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }