static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { Game.LuaApplicationFacade __cl_gen_ret = new Game.LuaApplicationFacade(); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to Game.LuaApplicationFacade constructor!")); }
static int _m_ShutDown(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Game.LuaApplicationFacade __cl_gen_to_be_invoked = (Game.LuaApplicationFacade)translator.FastGetCSObj(L, 1); { __cl_gen_to_be_invoked.ShutDown( ); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_RegisterLuaProxy(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Game.LuaApplicationFacade __cl_gen_to_be_invoked = (Game.LuaApplicationFacade)translator.FastGetCSObj(L, 1); { string proxyName = LuaAPI.lua_tostring(L, 2); __cl_gen_to_be_invoked.RegisterLuaProxy(proxyName); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }