public static Delegate Game_Loader_PreloadCallback(LuaFunction func) { if (func == null) { Game.Loader.PreloadCallback fn = delegate { }; return(fn); } Game.Loader.PreloadCallback d = (new Game_Loader_PreloadCallback_Event(func)).Call; return(d); }
static int Preload(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(Game.Loader), typeof(string), typeof(Game.Loader.PreloadCallback))) { Game.Loader obj = (Game.Loader)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); Game.Loader.PreloadCallback arg1 = null; LuaTypes funcType3 = LuaDLL.lua_type(L, 3); if (funcType3 != LuaTypes.LUA_TFUNCTION) { arg1 = (Game.Loader.PreloadCallback)ToLua.ToObject(L, 3); } else { LuaFunction func = ToLua.ToLuaFunction(L, 3); arg1 = DelegateFactory.CreateDelegate(typeof(Game.Loader.PreloadCallback), func) as Game.Loader.PreloadCallback; } obj.Preload(arg0, arg1); return(0); } else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(Game.Loader), typeof(string), typeof(LuaInterface.LuaFunction), typeof(LuaInterface.LuaFunction))) { Game.Loader obj = (Game.Loader)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); LuaFunction arg1 = ToLua.ToLuaFunction(L, 3); LuaFunction arg2 = ToLua.ToLuaFunction(L, 4); obj.Preload(arg0, arg1, arg2); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: Game.Loader.Preload")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }