public override void OnButtonUp(Game.InputEngine.MouseArgs e) { if (OnClick != null && IsIn(e.curState.X, e.curState.Y)) { OnClick.Invoke(OnClickInvokeObject, null); Game.InputEngine.eventHandled = true; } }
public virtual void OnButtonUp(Game.InputEngine.MouseArgs e) { for (int i = 0; i < controls.Count; i++) { if (controls[i].isVisible) { controls[i].OnButtonUp(e); } } }
public override void OnButtonDown(Game.InputEngine.MouseArgs e) { if (IsIn(e.curState.X, e.curState.Y)) { isFocused = true; } else { isFocused = false; } }
public virtual void OnButtonUp(Game.InputEngine.MouseArgs e) { }