public void AfterPlacingTwoArmiesYouHaveThreeArmiesRemaining()
        {
            var location = new Location(0, 0);

            game.TryPlaceArmy(player1Token, location);
            game.TryPlaceArmy(player1Token, location);

            var remainingArmies = game.GetPlayerRemainingArmies(player1Token);

            remainingArmies.Should().Be(3);
        }
示例#2
0
        private async Task <DeployArmyResponse> askForDeployLocationAsync(ApiPlayer currentPlayer, DeploymentStatus deploymentStatus)
        {
            var deployArmyRequest = new DeployArmyRequest {
                Board           = game.Board.SerializableTerritories,
                Status          = deploymentStatus,
                ArmiesRemaining = game.GetPlayerRemainingArmies(currentPlayer.Token)
            };
            var json = System.Text.Json.JsonSerializer.Serialize(deployArmyRequest);
            var deployArmyResponse = (await currentPlayer.HttpClient.PostAsJsonAsync("/deployArmy", deployArmyRequest));

            deployArmyResponse.EnsureSuccessStatusCode();
            var r = await deployArmyResponse.Content.ReadFromJsonAsync <DeployArmyResponse>();

            return(r);
        }