public void CalculateFighter(Game.Fight.Fighter fighter) { foreach (var bufid in bean.Bufs.Keys) { GetBuf(bufid).CalculateFighter(fighter); } }
public override void CalculateFighter(Game.Fight.Fighter fighter) { fighter.Bean.Attack += 20.0f; fighter.Bean.Defence += 20.0f; }
public abstract void CalculateFighter(Game.Fight.Fighter fighter);
public virtual void CalculateFighter(Game.Fight.Fighter fighter) { }
public virtual void Perform(Game.Fight.Fighter op, Game.Fight.Fighter target) { }