public void __Gen_Delegate_Imp21(Game.Equip p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int err_func = LuaAPI.load_error_func(L, errorFuncRef); ObjectTranslator translator = luaEnv.translator; LuaAPI.lua_getref(L, luaReference); translator.Push(L, p0); int __gen_error = LuaAPI.lua_pcall(L, 1, 0, err_func); if (__gen_error != 0) { luaEnv.ThrowExceptionFromError(err_func - 1); } LuaAPI.lua_settop(L, err_func - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif }
static int _m_Load(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Game.Equip __cl_gen_to_be_invoked = (Game.Equip)translator.FastGetCSObj(L, 1); int __gen_param_count = LuaAPI.lua_gettop(L); if (__gen_param_count == 2 && translator.Assignable <System.Action>(L, 2)) { System.Action done = translator.GetDelegate <System.Action>(L, 2); __cl_gen_to_be_invoked.Load(done); return(0); } if (__gen_param_count == 1) { __cl_gen_to_be_invoked.Load( ); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to Game.Equip.Load!")); }
static int _g_get_objType(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Game.Equip __cl_gen_to_be_invoked = (Game.Equip)translator.FastGetCSObj(L, 1); translator.Push(L, __cl_gen_to_be_invoked.objType); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(1); }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 3 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && translator.Assignable <Game.EquipPart>(L, 3)) { string res = LuaAPI.lua_tostring(L, 2); Game.EquipPart epart; translator.Get(L, 3, out epart); Game.Equip __cl_gen_ret = new Game.Equip(res, epart); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to Game.Equip constructor!")); }
static int _m_PutOff(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Game.Equip __cl_gen_to_be_invoked = (Game.Equip)translator.FastGetCSObj(L, 1); { __cl_gen_to_be_invoked.PutOff( ); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_IsWeapon(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Game.Equip __cl_gen_to_be_invoked = (Game.Equip)translator.FastGetCSObj(L, 1); { bool __cl_gen_ret = __cl_gen_to_be_invoked.IsWeapon( ); LuaAPI.lua_pushboolean(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_GetFireMount(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Game.Equip __cl_gen_to_be_invoked = (Game.Equip)translator.FastGetCSObj(L, 1); { UnityEngine.Transform __cl_gen_ret = __cl_gen_to_be_invoked.GetFireMount( ); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_PlayTimedEffectAtMount(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Game.Equip __cl_gen_to_be_invoked = (Game.Equip)translator.FastGetCSObj(L, 1); { string effectRes = LuaAPI.lua_tostring(L, 2); bool mounted = LuaAPI.lua_toboolean(L, 3); __cl_gen_to_be_invoked.PlayTimedEffectAtMount(effectRes, mounted); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_OnEquipPartsChanged(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Game.Equip __cl_gen_to_be_invoked = (Game.Equip)translator.FastGetCSObj(L, 1); { Game.EquipWear equipWear = (Game.EquipWear)translator.GetObject(L, 2, typeof(Game.EquipWear)); bool __cl_gen_ret = __cl_gen_to_be_invoked.OnEquipPartsChanged(equipWear); LuaAPI.lua_pushboolean(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_PutOn(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Game.Equip __cl_gen_to_be_invoked = (Game.Equip)translator.FastGetCSObj(L, 1); { System.Collections.Generic.Dictionary <string, UnityEngine.Transform> allBones = (System.Collections.Generic.Dictionary <string, UnityEngine.Transform>)translator.GetObject(L, 2, typeof(System.Collections.Generic.Dictionary <string, UnityEngine.Transform>)); UnityEngine.Transform root = (UnityEngine.Transform)translator.GetObject(L, 3, typeof(UnityEngine.Transform)); __cl_gen_to_be_invoked.PutOn(allBones, root); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }