public static void PlayOnTarget(GameObject targetGo, CocoAudioID audioID, bool loop = false) { PlayOnTarget(targetGo, Instance.Data.GetAudioName(audioID), loop); }
public static void PlaySound(CocoAudioID audioId, bool loop = false) { string audioName = Instance.Data.GetAudioName(audioId); PlaySound(audioName, loop); }
public static void StopSound(CocoAudioID audioId) { string audioName = Instance.Data.GetAudioName(audioId); StopSound(audioName); }
public static void PlayBgMusic(CocoAudioID audioId) { string audioName = Instance.Data.GetAudioName(audioId); PlayBgMusic(audioName); }