static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { Game.AnimComp gen_ret = new Game.AnimComp(); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to Game.AnimComp constructor!")); }
static int _m_OnAdd(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Game.AnimComp gen_to_be_invoked = (Game.AnimComp)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.OnAdd( ); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_OnUpdate(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Game.AnimComp gen_to_be_invoked = (Game.AnimComp)translator.FastGetCSObj(L, 1); { float _deltaTime = (float)LuaAPI.lua_tonumber(L, 2); gen_to_be_invoked.OnUpdate(_deltaTime); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_Moving(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Game.AnimComp gen_to_be_invoked = (Game.AnimComp)translator.FastGetCSObj(L, 1); { float _speedX = (float)LuaAPI.lua_tonumber(L, 2); float _speedY = (float)LuaAPI.lua_tonumber(L, 3); gen_to_be_invoked.Moving(_speedX, _speedY); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }