static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 1)
                {
                    Game.AnimComp gen_ret = new Game.AnimComp();
                    translator.Push(L, gen_ret);

                    return(1);
                }
            }
            catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to Game.AnimComp constructor!"));
        }
        static int _m_OnAdd(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                Game.AnimComp gen_to_be_invoked = (Game.AnimComp)translator.FastGetCSObj(L, 1);



                {
                    gen_to_be_invoked.OnAdd(  );



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
        static int _m_OnUpdate(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                Game.AnimComp gen_to_be_invoked = (Game.AnimComp)translator.FastGetCSObj(L, 1);



                {
                    float _deltaTime = (float)LuaAPI.lua_tonumber(L, 2);

                    gen_to_be_invoked.OnUpdate(_deltaTime);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
        static int _m_Moving(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                Game.AnimComp gen_to_be_invoked = (Game.AnimComp)translator.FastGetCSObj(L, 1);



                {
                    float _speedX = (float)LuaAPI.lua_tonumber(L, 2);
                    float _speedY = (float)LuaAPI.lua_tonumber(L, 3);

                    gen_to_be_invoked.Moving(_speedX, _speedY);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }