IEnumerator Start() { audioSource = gameObject.GetComponent <AudioSource>(); audioSource.clip = audioClip; audioSource.Play(); Gallery.BadFlagSet(0); SaveFlag.SetBool(Gallery.endNames[2][0], true); //PlayerPrefs.Save(); if (Gallery.galleryFlag == true) { NextScene = "Gallery"; } enabled = false; yield return(new WaitForSeconds(2)); enabled = true; touchWindow = GetComponent <TouchWindow>(); touchWindow.SetText(names, talks, NextScene, false); // タッチ時のテキスト情報を専用ファイルに渡す }