public override void initialize() { Console.WriteLine("Starting Galaxy server"); host = GalaxyInstance.User().GetGalaxyID(); galaxyPersonaDataChangedListener = new GalaxyPersonaDataChangedListener(onPersonaDataChanged); server = new GalaxySocket("1.5.1"); server.CreateLobby(Game1.options.serverPrivacy, (uint)(Game1.multiplayer.playerLimit * 2)); }
public override void stopServer() { Console.WriteLine("Stopping Galaxy server"); server.Close(); if (galaxyPersonaDataChangedListener != null) { galaxyPersonaDataChangedListener.Dispose(); galaxyPersonaDataChangedListener = null; } }