public void CreateColonies(IEnumerable <Player> owningPlayers) { if (owningPlayers.Count() == 0) { return; } //PSystem sol = _galaxyManager.Systems.Find(ss => ss.Id == _dbFiller.gp.SolID); var areaList = _galaxyManager.GetAllAreas(); string resultMessage = ""; var itr = new CyclicalIterator <Player>(owningPlayers); itr.MoveNext(); for (int i = 0; i < areaList.Count; i++) { if (areaList[i].AreaType != AreaTypes.Planet) { continue; } var xPos = ((Planet)areaList[i]).Warpholes[0].PosX + 1; var yPos = ((Planet)areaList[i]).Warpholes[0].PosY + 1; var player = itr.Current; var ship = player.GetActiveShip(); var success = _galaxyManager.TryColonizePlanet((Planet)areaList[i], ship, null, _locatorService, xPos, yPos, out resultMessage, _databaseManager); itr.MoveNext(); } }