public async Task CancelGame(IUser user, bool forceClose = false) { if (Status > GameStatus.Cancelled && (user.Id == Hoster?.Id || forceClose)) { if (Status < GameStatus.GaiaEnding) { await(await ServerHost.GetTextChannelsAsync()).First((x) => x.Name == "public_gvg").SendMessageAsync("The game has been cancelled by the host."); } Status = GameStatus.Cancelled; foreach (var mem in GaiaMembers.Concat(GuardianMembers).Concat(OCMembers).Concat(Civilians)) { try { await mem.RemoveRolesAsync(new IRole[] { GvG_Player, GvG_Dead_Player }); } catch (Exception) { // do nothing } } GaiaMembers.Clear(); GuardianMembers.Clear(); OCMembers.Clear(); Civilians.Clear(); PhaseTimer?.Change(Timeout.Infinite, Timeout.Infinite); } }
internal EmbedBuilder GetFullStatus(bool showExactGameStatus) { var embed = new EmbedBuilder().WithTitle($"Status [{ServerHost.Name}]") .WithDescription("As of " + DateTime.Now) .WithThumbnailUrl(Links.LinkRewriteBlue1) .AddField(new EmbedFieldBuilder() .WithName("Status Code") .WithValue(Status) ); if (Status == GameStatus.GamePreparation) { embed = embed .WithColor(new Color(0, 0, 1f)) .AddField(new EmbedFieldBuilder() .WithName("# of Players who Joined") .WithValue(GaiaMembers.Count + GuardianMembers.Count + OCMembers.Count + Civilians.Count)); } else if (Status == GameStatus.ActionPhase || Status == GameStatus.IdlePhase) { var every_player = GaiaMembers.Concat(GuardianMembers).Concat(OCMembers).Concat(Civilians); embed = (Status == GameStatus.IdlePhase) ? embed.WithColor(new Color(1f, 1f, 0f)) : embed.WithColor(new Color(0.125f, 0.125f, 1f)); var countDead = every_player.Count((x) => x.RoleIds.Contains(GvG_Dead_Player.Id)); var listDead = (countDead > 0) ? (" [" + every_player .Where((x) => x.RoleIds.Contains(GvG_Dead_Player.Id)) .Select((x) => (string.IsNullOrEmpty(x.Nickname)) ? x.Username : x.Nickname) .Aggregate((x, y) => x + ", " + y) + "]") : ""; embed = embed.AddField(new EmbedFieldBuilder() .WithName("Day") .WithValue(Day)) .AddField(new EmbedFieldBuilder() .WithName("Alive Players") .WithValue(every_player .Count((x) => x.RoleIds.Contains(GvG_Player.Id)) + " [" + every_player .Where((x) => x.RoleIds.Contains(GvG_Player.Id)) .Select((x) => (string.IsNullOrEmpty(x.Nickname)) ? x.Username : x.Nickname) .Aggregate((x, y) => x + ", " + y) + "]" ) ).AddField(new EmbedFieldBuilder() .WithName("Dead Players") .WithValue(countDead + listDead ) ); } return(embed); }
public async Task <IEnumerable <IGameRole> > GenerateCivilianRoles(int count) { var everyone = GaiaMembers.Concat(GuardianMembers).Concat(OCMembers).Concat(Civilians); var all_ids = new ulong[] { Occult_Club.Id, Guardian.Id, Gaia.Id }; if (count < 4) { var random_players = (await ServerHost.GetUsersAsync()) .Where((x) => !x.IsBot && !everyone.Contains(x) && !x.RoleIds.Any((y) => all_ids.Contains(y)) ); var random_numbers = new int[4 - count]; var total_non_playing = random_players.Count(); var resultMsg = String.Empty; for (int i = 0; i < 4 - count; i++) { do { random_numbers[i] = Randomizer.Next(total_non_playing); } while (random_numbers.Take(i).Contains(random_numbers[i])); var memToAdd = random_players.ElementAt(random_numbers[i]); Civilians.Add(memToAdd); await memToAdd.AddRoleAsync(GvG_Player); resultMsg += $"Because there are too few players, {memToAdd.Mention} is forced to join the game as a Civilian" + ((i == count - 1) ? "" : Environment.NewLine); } Public_GvG.SendMessageAsync(resultMsg); } IEnumerable <IGameRole> result = new IGameRole[] { new Kagari(), new NormalCivilian(), new NormalCivilian(), new NormalCivilian() }; if (count > 4) { for (int i = 0; i < count - 4; i++) { result = result.Append(new NormalCivilian()); } } return(result.OrderBy((x) => Randomizer.Next())); }
// stated to change. public async Task CreateGame(IUser Hoster, IGuild Host, ITextChannel public_GvG, ITextChannel guardian_Channel, ITextChannel gaia_Channel, ITextChannel oC_Channel) { if (Status > GameStatus.Cancelled && Status < GameStatus.GaiaEnding) { throw new AlreadyOngoingGameGvGGameException(); } Day = 0; this.Hoster = Hoster; Guardian = Host.Roles.First((x) => x.Name == Parent.config.guardian_chan_name); Gaia = Host.Roles.First((x) => x.Name == Parent.config.gaia_chan_name); Occult_Club = Host.Roles.First((x) => x.Name == Parent.config.oc_chan_name); GvG_Player = Host.Roles.First((x) => x.Name == Parent.config.gvg_player_role_name); GvG_Dead_Player = Host.Roles.First((x) => x.Name == Parent.config.gvg_dead_player_role_name); ServerHost = Host; Public_GvG = public_GvG; Gaia_Channel = gaia_Channel; Guardian_Channel = guardian_Channel; OC_Channel = oC_Channel; GaiaMembers.Clear(); GuardianMembers.Clear(); OCMembers.Clear(); Civilians.Clear(); DeadPeople.Clear(); RoleAssignments.Clear(); Status = GameStatus.GamePreparation; await(await Host.GetTextChannelsAsync()).First((x) => x.Name == Parent.config.pub_gvg_chan_name) .SendMessageAsync(null, false, new EmbedBuilder() .WithTitle(ResultMessages.CreateGameSuccess) .WithDescription(string.Format(ResultMessages.CreateGameSuccess_Desc, Hoster.Mention)) .Build()); }