public void OnPressGachaButton() { if (OutGameManager.instance._GoldData._Gold < cost) { return; } OutGameManager.instance._GoldData.AddGold(-cost); gachaResult.gameObject.SetActive(true); gachaResult.GachaAnimation(); gameObject.SetActive(false); }
public void OnPressGachaButton() { if (OutGameManager.instance._GoldData._Gold < cost) { return; } OutGameManager.instance._GoldData.AddGold(-cost); gachaResult.gameObject.SetActive(true); gachaResult.GachaAnimation(); gameObject.SetActive(false); }