public void GachaTenSample() { Debug.Log("ten"); m_goBackground.SetActive(true); m_goPanelTen.SetActive(true); m_prefChest.SetActive(false); open_count = 0; m_btnCloseTen.interactable = false; m_btnBulkOpen.interactable = true; chest_list.Clear(); MonoBehaviourEx.DeleteObjects <GachaChest>(m_goPanelTen); for (int i = 0; i < 10; i++) { GachaChest chest = PrefabManager.Instance.MakeScript <GachaChest>(m_prefChest, m_goTenChestRoot); chest.Initialize(m_sprAtlasIcons.GetSprite("chest_t_01"), m_sprAtlasWeapon.GetSprite("150_t"), 1); m_btnCloseOne.onClick.RemoveAllListeners(); chest.OnChestOpen.AddListener(() => { open_count += 1; Debug.Log(open_count); if (10 <= open_count) { m_btnCloseTen.interactable = true; m_btnBulkOpen.interactable = false; } }); chest_list.Add(chest); } m_btnCloseTen.onClick.RemoveAllListeners(); m_btnCloseTen.onClick.AddListener(() => { Debug.Log("m_btnCloseTen.onClick"); OnGachaFinished.Invoke(); }); m_btnBulkOpen.onClick.AddListener(() => { foreach (GachaChest chest in chest_list) { chest.m_btnChest.onClick.Invoke(); } }); }
public void GachaMulti(List <ChestData> _list) { m_goBackground.SetActive(true); m_goPanelTen.SetActive(true); m_prefChest.SetActive(false); open_count = 0; m_btnCloseTen.interactable = false; m_btnBulkOpen.interactable = true; chest_list.Clear(); MonoBehaviourEx.DeleteObjects <GachaChest>(m_goPanelTen); foreach (ChestData data in _list) { GachaChest chest = PrefabManager.Instance.MakeScript <GachaChest>(m_prefChest, m_goTenChestRoot); chest.Initialize(data.spr_chest, data.spr_item, data.rarity); m_btnCloseOne.onClick.RemoveAllListeners(); chest.OnChestOpen.AddListener(() => { open_count += 1; if (_list.Count <= open_count) { m_btnCloseTen.interactable = true; m_btnBulkOpen.interactable = false; } }); chest_list.Add(chest); } m_btnCloseTen.onClick.RemoveAllListeners(); m_btnCloseTen.onClick.AddListener(() => { Debug.Log("m_btnCloseTen.onClick"); OnGachaFinished.Invoke(); }); m_btnBulkOpen.onClick.AddListener(() => { foreach (GachaChest chest in chest_list) { chest.m_btnChest.onClick.Invoke(); } }); }
public void GachaSingle(ChestData _data) { m_goBackground.SetActive(true); m_goPanelOne.SetActive(true); m_prefChest.SetActive(false); GachaChest chest = PrefabManager.Instance.MakeScript <GachaChest>(m_prefChest, m_goPanelOne); chest.Initialize(_data.spr_chest, _data.spr_item, _data.rarity); m_btnCloseOne.onClick.RemoveAllListeners(); m_btnCloseOne.interactable = false; chest.OnChestOpen.AddListener(() => { m_btnCloseOne.interactable = true; m_btnCloseOne.onClick.RemoveAllListeners(); m_btnCloseOne.onClick.AddListener(() => { OnGachaFinished.Invoke(); }); }); }
public void GachaSingleSample() { m_goBackground.SetActive(true); m_goPanelOne.SetActive(true); m_prefChest.SetActive(false); GachaChest chest = PrefabManager.Instance.MakeScript <GachaChest>(m_prefChest, m_goPanelOne); chest.Initialize(m_sprAtlasIcons.GetSprite("chest_t_01"), m_sprAtlasWeapon.GetSprite("150_t"), 1); m_btnCloseOne.onClick.RemoveAllListeners(); m_btnCloseOne.interactable = false; chest.OnChestOpen.AddListener(() => { m_btnCloseOne.interactable = true; m_btnCloseOne.onClick.RemoveAllListeners(); m_btnCloseOne.onClick.AddListener(() => { OnGachaFinished.Invoke(); }); }); }