示例#1
0
        private void GraphGenerate()
        {
            //the graphx library is used to generate the graph
            var LogicCore = new GXCore()
            {
                Graph = GraphSetup()
            };

            //This property sets layout algorithm that will be used to calculate vertices positions
            //Different algorithms uses different values and some of them uses edge Weight property.
            LogicCore.DefaultLayoutAlgorithm = LayoutAlgorithmTypeEnum.KK;
            //Now we can set optional parameters using AlgorithmFactory
            //NOTE: default parameters can be automatically created each time you change Default algorithms
            LogicCore.DefaultLayoutAlgorithmParams =
                LogicCore.AlgorithmFactory.CreateLayoutParameters(LayoutAlgorithmTypeEnum.KK);
            //Unfortunately to change algo parameters you need to specify params type which is different for every algorithm.
            ((KKLayoutParameters)LogicCore.DefaultLayoutAlgorithmParams).MaxIterations = 100;

            //This property sets vertex overlap removal algorithm.
            //Such algorithms help to arrange vertices in the layout so no one overlaps each other.
            LogicCore.DefaultOverlapRemovalAlgorithm = OverlapRemovalAlgorithmTypeEnum.FSA;
            //Setup optional params
            LogicCore.DefaultOverlapRemovalAlgorithmParams =
                LogicCore.AlgorithmFactory.CreateOverlapRemovalParameters(OverlapRemovalAlgorithmTypeEnum.FSA);
            ((OverlapRemovalParameters)LogicCore.DefaultOverlapRemovalAlgorithmParams).HorizontalGap = 50;
            ((OverlapRemovalParameters)LogicCore.DefaultOverlapRemovalAlgorithmParams).VerticalGap   = 50;

            //This property sets edge routing algorithm that is used to build route paths according to algorithm logic.
            //For ex., SimpleER algorithm will try to set edge paths around vertices so no edge will intersect any vertex.
            LogicCore.DefaultEdgeRoutingAlgorithm = EdgeRoutingAlgorithmTypeEnum.SimpleER;

            //This property sets async algorithms computation so methods like: Area.RelayoutGraph() and Area.GenerateGraph()
            //will run async with the UI thread. Completion of the specified methods can be catched by corresponding events:
            //Area.RelayoutFinished and Area.GenerateGraphFinished.
            LogicCore.AsyncAlgorithmCompute = false;

            //Finally assign logic core to GraphArea object

            LogicCore.EnableParallelEdges  = true;
            LogicCore.ParallelEdgeDistance = 25;
            LogicCore.EdgeCurvingEnabled   = true;

            GraphArea.SetVerticesDrag(true, true);
            GraphArea.LogicCore = LogicCore;
            GraphArea.GenerateGraph();
            GraphArea.RelayoutGraph(true);
        }
示例#2
0
        private void GraphGenerate()
        {
            //the graphx library is used to generate the graph
            var LogicCore = new GXCore() { Graph = GraphSetup()};
            //This property sets layout algorithm that will be used to calculate vertices positions
            //Different algorithms uses different values and some of them uses edge Weight property.
            LogicCore.DefaultLayoutAlgorithm = LayoutAlgorithmTypeEnum.KK;
            //Now we can set optional parameters using AlgorithmFactory
            //NOTE: default parameters can be automatically created each time you change Default algorithms
            LogicCore.DefaultLayoutAlgorithmParams =
                               LogicCore.AlgorithmFactory.CreateLayoutParameters(LayoutAlgorithmTypeEnum.KK);
            //Unfortunately to change algo parameters you need to specify params type which is different for every algorithm.
            ((KKLayoutParameters)LogicCore.DefaultLayoutAlgorithmParams).MaxIterations = 100;

            //This property sets vertex overlap removal algorithm.
            //Such algorithms help to arrange vertices in the layout so no one overlaps each other.
            LogicCore.DefaultOverlapRemovalAlgorithm = OverlapRemovalAlgorithmTypeEnum.FSA;
            //Setup optional params
            LogicCore.DefaultOverlapRemovalAlgorithmParams =
                              LogicCore.AlgorithmFactory.CreateOverlapRemovalParameters(OverlapRemovalAlgorithmTypeEnum.FSA);
            ((OverlapRemovalParameters)LogicCore.DefaultOverlapRemovalAlgorithmParams).HorizontalGap = 50;
            ((OverlapRemovalParameters)LogicCore.DefaultOverlapRemovalAlgorithmParams).VerticalGap = 50;

            //This property sets edge routing algorithm that is used to build route paths according to algorithm logic.
            //For ex., SimpleER algorithm will try to set edge paths around vertices so no edge will intersect any vertex.
            LogicCore.DefaultEdgeRoutingAlgorithm = EdgeRoutingAlgorithmTypeEnum.SimpleER;

            //This property sets async algorithms computation so methods like: Area.RelayoutGraph() and Area.GenerateGraph()
            //will run async with the UI thread. Completion of the specified methods can be catched by corresponding events:
            //Area.RelayoutFinished and Area.GenerateGraphFinished.
            LogicCore.AsyncAlgorithmCompute = false;

            //Finally assign logic core to GraphArea object

            LogicCore.EnableParallelEdges = true;
            LogicCore.ParallelEdgeDistance = 25;
            LogicCore.EdgeCurvingEnabled = true;

            GraphArea.SetVerticesDrag(true, true);
            GraphArea.LogicCore = LogicCore;
            GraphArea.GenerateGraph();
            GraphArea.RelayoutGraph(true);
        }