示例#1
0
    public static void StartEditWidget(GWidget widget)
    {
        EditorSceneManager.UnloadSceneAsync(EditorSceneManager.GetActiveScene());
        EditorSceneManager.NewSceneCreatedCallback fun = (UnityEngine.SceneManagement.Scene scene, NewSceneSetup setup, NewSceneMode mode) => {
            EditorSceneManager.SetActiveScene(scene);
            //创建canvas
            GameObject canvasObj = new GameObject("Canvas");
            Canvas     canvas    = canvasObj.AddComponent <Canvas>();
            canvas.renderMode = RenderMode.ScreenSpaceOverlay;
            new GameObject("EventSystem").AddComponent <UnityEngine.EventSystems.EventSystem>();

            //遮挡背景
            //GameObject bkgObj = new GameObject("background");
            //bkgObj.transform.SetParent(canvas.transform,false);
            //Image image = bkgObj.AddComponent<Image>();
            //image.rectTransform.sizeDelta = Vector2.zero;
            //image.rectTransform.anchorMin = Vector2.zero;
            //image.rectTransform.anchorMax = Vector2.one;
            //image.rectTransform.anchoredPosition = Vector2.zero;
            //image.color = Color.black;

            //将要编辑的组件放进来
            GameObject obj = (GameObject)PrefabUtility.InstantiatePrefab(widget.gameObject, scene);
            obj.transform.SetParent(canvasObj.transform, false);
            obj.SetActive(true);
            Selection.activeObject = obj;
        };
        EditorSceneManager.newSceneCreated += fun;
        EditorSceneManager.NewScene(NewSceneSetup.EmptyScene, NewSceneMode.Additive);
        EditorSceneManager.newSceneCreated -= fun;
    }
    static string GetScriptString(GPrefabInstance firstTarget)
    {
        string script = "";
        GFrame frame  = firstTarget.GetComponentInParent <GFrame>();

        if (frame)
        {
            //script += "findPath = \"" + GUtility.GetPath(frame.transform, firstTarget.transform) + "\";\n";
            script += "trans = frame.Find(\"" + GUtility.GetPath(frame.transform, firstTarget.transform) + "\");\n";
        }
        GWidget prefab = firstTarget.prefab;

        for (int i = 0; i < prefab.exportToScriptInfos.Count; i++)
        {
            GExportToScriptInfo property = prefab.exportToScriptInfos[i];
            string path = GUtility.GetPath(firstTarget.transform, property.target.transform);
            if (path.StartsWith("/"))
            {
                path = path.Substring(1);
            }
            script += "trans.Find(\"" + path + "\").";
            script += "GetComponent <" + property.type + "> ();";
            script += "//" + property.rename + "\n";
        }
        return(script);
    }
示例#3
0
 //编辑模式下绑定测试动作
 public void BindTestEvent(GWidget preview)
 {
     //return;
     for (int i = 0; i < preview.eventInfos.Count; i++)
     {
         string[] component_event = preview.eventInfos[i].eventName.Split('.');
         if (component_event.Length == 2)
         {
             GTestAction action = GetAction(preview.eventInfos[i].eventName, false);
             if (action != null)
             {
                 preview.eventInfos[i].actionType = action.actionType;
                 preview.eventInfos[i].targetA    = action.targetA;
                 preview.eventInfos[i].targetB    = action.targetB;
                 Component c = preview.eventInfos[i].sender.GetComponent(component_event[0]);
                 if (c is Button)
                 {
                     if (component_event[1] == "onClick")
                     {
                         (c as Button).onClick.AddListener(preview.eventInfos[i].Execute);
                     }
                 }
             }
         }
     }
 }
示例#4
0
 //将编辑过的属性值应用到控件上
 public void UpdatePreviewValues(GWidget widget)
 {
     //return;
     for (int i = 0; i < widget.propertyInfos.Count; i++)
     {
         string[]     cn     = widget.propertyInfos[i].propertyName.Split('.');
         object       target = null;
         PropertyInfo pi     = null;
         if (cn.Length == 2)
         {
             target = widget.propertyInfos[i].target.GetComponent(cn[0]);
             pi     = target.GetType().GetProperty(cn[1]);
         }
         else if (cn.Length == 1)
         {
             target = widget.propertyInfos[i].target;
             pi     = target.GetType().GetProperty(cn[0]);
         }
         if (pi != null)
         {
             string key = widget.propertyInfos[i].propertyName;
             if (widget.propertyInfos[i].target != widget.gameObject)  //如果属性的目标不是prefab根节点的话,要在key上携带目标节点的名称
             {
                 key = widget.propertyInfos[i].target.name + "." + key;
             }
             object val = GetValue(key, pi.PropertyType, pi.GetValue(target, null));
             pi.SetValue(target, val, null);
         }
     }
 }
    static string GetScriptString2(GPrefabInstance firstTarget)
    {
        string script = "";
        GFrame frame  = firstTarget.GetComponentInParent <GFrame>();

        if (frame)
        {
            script += "相对于Frame的路径:\n";
            script += "    \"" + GUtility.GetPath(frame.transform, firstTarget.transform) + "\"\t//" + GetTypes(firstTarget.prefab.transform) + "\n";
        }
        script += "\n";
        GWidget prefab = firstTarget.prefab;

        script += "内部结构:\n";
        script += GetTreeString(prefab.transform, "    ");
        return(script);
    }
示例#6
0
    //编辑模式的实例化
    public void Instantiate()
    {
        if (!Application.isPlaying)
        {
            for (int i = 0; i < transform.childCount; i++)
            {
                Transform child = transform.GetChild(i);
                if (child.gameObject.name == "__preview__")
                {
                    DestroyImmediate(child.gameObject);
                }
            }
            if (prefab)
            {
                Transform[] trans = new Transform[transform.childCount];
                for (int i = 0; i < transform.childCount; i++)
                {
                    trans[i] = transform.GetChild(i);
                }

                preview = GameObject.Instantiate <GWidget>(prefab, transform, false);

                preview.name = "__preview__";
                preview.gameObject.SetActive(true);

                preview.transform.SetAsFirstSibling();

                (preview.transform as RectTransform).anchoredPosition = Vector2.zero;
                (preview.transform as RectTransform).anchorMin        = Vector2.zero;
                (preview.transform as RectTransform).anchorMax        = Vector2.one;
                (preview.transform as RectTransform).sizeDelta        = Vector2.zero;

                SetNodeFlag(preview.transform, HideFlags.DontSave | HideFlags.HideInHierarchy | HideFlags.NotEditable);

                UpdatePreviewValues(preview);

                if (preview.containerPanel)
                {
                    preview.containerPanel.gameObject.AddComponent <PrefabLayoutSync>().shadow = transform as RectTransform;
                }
            }
        }
    }
示例#7
0
    public void OnEnable()
    {
        widget = target as GWidget;
        if (!Application.isPlaying)
        {
            if (widget.GetComponentInParent <GFrame>())
            {
                if (widget.name != "__preview__")
                {
                    Object parentObject = PrefabUtility.GetPrefabParent(widget);
                    if (parentObject)
                    {
                        string  path   = AssetDatabase.GetAssetPath(parentObject);
                        GWidget prefab = AssetDatabase.LoadAssetAtPath <GWidget>(path);
                        if (prefab)
                        {
                            //add prefab instance
                            GameObject obj = new GameObject(widget.name);
                            obj.AddComponent <RectTransform>();
                            GPrefabInstance gpi = obj.AddComponent <GPrefabInstance>();
                            gpi.prefab = prefab;
                            obj.transform.SetParent(widget.transform.parent, false);
                            obj.transform.SetSiblingIndex(widget.transform.GetSiblingIndex());

                            gpi.Instantiate();

                            GameObject.DestroyImmediate(widget.gameObject);
                        }
                    }
                }
            }
        }
        propertyList       = InitExportPropertyList();
        eventList          = InitExportEventList();
        exportToScriptList = InitExportToScriptList();
    }
    public override void OnInspectorGUI()
    {
        serializedObject.Update();

        //检查能否同时编辑
        bool canMultipleEdit = true;

        if (serializedObject.isEditingMultipleObjects)
        {
            for (int i = 1; i < allTargets.Length; i++)
            {
                if (allTargets[i].prefab != firstTarget.prefab)  //只有全部是相同的prefab才能同时编辑
                {
                    canMultipleEdit = false;
                }
            }
        }
        if (!canMultipleEdit)
        {
            GUILayout.Label("只能同时编辑相同prefab的项");
            return;
        }

        //Prefab替换功能
        EditorGUI.BeginChangeCheck();
        EditorGUILayout.BeginHorizontal();
        GWidget newPrefab = (GWidget)EditorGUILayout.ObjectField("prefab", firstTarget.prefab, typeof(GWidget), false);
        bool    reload    = GUILayout.Button("Reload", GUILayout.Width(60));

        if (EditorGUI.EndChangeCheck() || reload)
        {
            for (int i = 0; i < allTargets.Length; i++)
            {
                if (allTargets[i].preview)
                {
                    GameObject.DestroyImmediate(allTargets[i].preview.gameObject);
                    allTargets[i].preview = null;
                }
                allTargets[i].prefab = newPrefab;
                allTargets[i].Instantiate();
            }
        }

        if (GUILayout.Button("Edit", GUILayout.Width(50)))
        {
            GWidgetInspector.StartEditWidget(firstTarget.prefab);
        }

        EditorGUILayout.EndHorizontal();
        //base.OnInspectorGUI();
        if (firstTarget.gameObject.scene.name != null)
        {
            GWidget prefab = firstTarget.prefab;
            //属性设置
            bool bChangeAnyOne = false;
            for (int i = 0; i < prefab.propertyInfos.Count; i++)
            {
                string propertyName = prefab.propertyInfos[i].propertyName;
                string key          = propertyName;
                if (prefab.propertyInfos[i].target != prefab.gameObject)  //如果属性的目标不是prefab根节点的话,要在key上携带目标节点的名称
                {
                    key = prefab.propertyInfos[i].target.name + "." + key;
                }
                PropertyInfo pi           = null;
                string[]     cn           = propertyName.Split('.');
                string       label        = prefab.propertyInfos[i].rename;
                object       defaultValue = null;
                if (cn.Length == 2)
                {
                    if (label == "")
                    {
                        label = propertyName;
                    }
                    MonoBehaviour mb = (MonoBehaviour)prefab.propertyInfos[i].target.GetComponent(cn[0]);
                    pi           = mb.GetType().GetProperty(cn[1]);
                    defaultValue = pi.GetValue(mb, null);
                }
                else if (cn.Length == 1)
                {
                    pi           = prefab.propertyInfos[i].target.GetType().GetProperty(cn[0]);
                    defaultValue = pi.GetValue(prefab.propertyInfos[i].target, null);
                }
                if (pi != null)
                {
                    if (hasMultipleDifferentValues(allTargets, key, pi.PropertyType, defaultValue))
                    {
                        EditorGUI.showMixedValue = true;
                    }
                    EditorGUI.BeginChangeCheck();

                    object oldValue = firstTarget.GetValue(key, pi.PropertyType, defaultValue);
                    object newValue = null;
                    if (pi.PropertyType == typeof(bool))
                    {
                        newValue = EditorGUILayout.Toggle(label, (bool)oldValue);
                    }
                    else if (pi.PropertyType == typeof(string))
                    {
                        GUILayout.BeginHorizontal();
                        GUILayout.Label(label, GUILayout.Width(100));
                        newValue = EditorGUILayout.TextArea((string)oldValue);
                        GUILayout.EndHorizontal();
                    }
                    else if (pi.PropertyType == typeof(Sprite))
                    {
                        newValue = EditorGUILayout.ObjectField(label, (Object)oldValue, typeof(Sprite), false);
                    }
                    else if (pi.PropertyType.IsEnum)
                    {
                        newValue = EditorGUILayout.EnumPopup(label, (System.Enum)oldValue);
                    }
                    else if (pi.PropertyType == typeof(GameObject))
                    {
                        newValue = EditorGUILayout.ObjectField(label, (Object)oldValue, typeof(GameObject), false);
                    }
                    else if (pi.PropertyType == typeof(int))
                    {
                        newValue = EditorGUILayout.IntField(label, (int)oldValue);
                    }
                    else if (pi.PropertyType == typeof(float))
                    {
                        newValue = EditorGUILayout.FloatField(label, (float)oldValue);
                    }
                    else if (pi.PropertyType == typeof(Vector2))
                    {
                        newValue = EditorGUILayout.Vector2Field(label, (Vector2)oldValue);
                    }
                    else if (pi.PropertyType == typeof(Vector3))
                    {
                        newValue = EditorGUILayout.Vector3Field(label, (Vector3)oldValue);
                    }
                    else if (pi.PropertyType == typeof(string[]))
                    {
                        List <Dropdown.OptionData> opts = oldValue == null ? (new List <Dropdown.OptionData>()) : (List <Dropdown.OptionData>)oldValue;
                        string s = string.Join("\n", (from opt in opts select opt.text).ToArray());
                        s        = EditorGUILayout.TextArea(s, GUILayout.Height(100));
                        newValue = s == ""?new List <Dropdown.OptionData>():new List <Dropdown.OptionData>(from t in s.Split('\n') select new Dropdown.OptionData(t));
                    }
                    EditorGUI.showMixedValue = false;
                    if (EditorGUI.EndChangeCheck())
                    {
                        bChangeAnyOne = true;
                        for (int t = 0; t < allTargets.Length; t++)
                        {
                            allTargets[t].SetValue(key, newValue);
                        }
                    }
                }
            }

            if (bChangeAnyOne)
            {
                for (int t = 0; t < allTargets.Length; t++)
                {
                    allTargets[t].UpdatePreviewValues(allTargets[t].preview);
                    EditorUtility.SetDirty(allTargets[t]);
                }
            }

            if (!serializedObject.isEditingMultipleObjects)
            {
                //事件绑定
                for (int i = 0; i < prefab.eventInfos.Count; i++)
                {
                    string[] cn = prefab.eventInfos[i].eventName.Split('.');
                    if (cn.Length == 2)
                    {
                        string label = prefab.eventInfos[i].rename;
                        GUILayout.BeginHorizontal();
                        GUILayout.Label(label);
                        GTestAction action = firstTarget.GetAction(prefab.eventInfos[i].eventName, true);
                        if (action != null)
                        {
                            action.actionType = (GExportEventInfo.ActionType)EditorGUILayout.EnumPopup(action.actionType);
                            if (GExportEventInfo.GetTargetNum(action.actionType) == 1)
                            {
                                GUILayout.Label("target:");
                                action.targetA = (GameObject)EditorGUILayout.ObjectField(action.targetA, typeof(GameObject), true);
                            }
                            else if (GExportEventInfo.GetTargetNum(action.actionType) == 2)
                            {
                                GUILayout.Label("A:");
                                action.targetA = (GameObject)EditorGUILayout.ObjectField(action.targetA, typeof(GameObject), true);
                                GUILayout.Label("B:");
                                action.targetB = (GameObject)EditorGUILayout.ObjectField(action.targetB, typeof(GameObject), true);
                            }
                        }
                        GUILayout.EndHorizontal();
                    }
                }
            }
        }

        if (!serializedObject.isEditingMultipleObjects)
        {
            EditorGUILayout.Space();

            EditorGUILayout.TextArea(GetScriptString2(firstTarget));
        }
    }
示例#9
0
    void ReplaceNode(Transform node, bool debug)
    {
        for (int i = 0; i < node.transform.childCount; i++)
        {
            ReplaceNode(node.transform.GetChild(0), debug); //每次都处理第一个,因为处理过的会放到最后
        }
        GPrefabInstance loader = node.GetComponent <GPrefabInstance>();

        if (loader && loader.prefab)
        {
            //实例化
            GWidget widget = Instantiate <GWidget>(loader.prefab);
            targetRedirect[loader.gameObject.GetInstanceID()] = widget.gameObject;
            widgets.Add(widget);
            loaders.Add(loader);

            widget.name = loader.name;
            widget.transform.SetParent(node.parent, false);

            //设置大小和位置
            (widget.transform as RectTransform).anchorMin        = (loader.transform as RectTransform).anchorMin;
            (widget.transform as RectTransform).anchorMax        = (loader.transform as RectTransform).anchorMax;
            (widget.transform as RectTransform).anchoredPosition = (loader.transform as RectTransform).anchoredPosition;
            (widget.transform as RectTransform).sizeDelta        = (loader.transform as RectTransform).sizeDelta;

            //更新属性
            loader.UpdatePreviewValues(widget);
            loader.BindTestEvent(widget);

            if (widget.containerPanel != null)
            {
                if (widget.isDynamicContainer && widget.containerPanel.transform.childCount == 1) //如果是动态添加的容器(如邮件列表),并且有一个模板元素
                {
                    GDynamicContainer dynamicContainer = widget.containerPanel.GetComponent <GDynamicContainer>();
                    if (dynamicContainer)
                    {
                        loader.transform.GetChild(0).gameObject.SetActive(false);//第0个元素为模板,隐藏起来
                        if (debug)
                        {
                            dynamicContainer.AddTestElements();//debug模式下显示一些内容元素
                        }
                    }
                }
                else
                {
                    while (loader.transform.childCount > 0)
                    {
                        Transform child = loader.transform.GetChild(0);
                        child.SetParent(widget.containerPanel, false);//普通静态容器,将子节点放到容器节点下
                    }
                }
            }
            else
            {
                while (loader.transform.childCount > 0)
                {
                    loader.transform.GetChild(0).SetParent(widget.transform, false);//非容器,将子节点放到widget节点下
                }
            }

            widget.gameObject.SetActive(loader.gameObject.activeSelf);
            Destroy(widget);
            //将loader从源节点移除
            loader.transform.SetParent(null);
        }
        else
        {
            node.SetAsLastSibling();
        }
    }