示例#1
0
        public static void LoadGVSetup()
        {
            OpenFileDialog openFileDialog = new OpenFileDialog();

            openFileDialog.Filter = "GameVoiceControl|*.gvc";
            openFileDialog.Title  = "Load game voice control file";
            openFileDialog.ShowDialog();

            // If the file name is not an empty string open it for saving.
            if (openFileDialog.FileName != "")
            {
                try
                {
                    gvSetup = new GVSetup();

                    System.IO.FileStream fs = (System.IO.FileStream)openFileDialog.OpenFile();
                    System.Xml.Serialization.XmlSerializer serialization = new System.Xml.Serialization.XmlSerializer(gvSetup.GetType());

                    gvSetup = (GVSetup)serialization.Deserialize(fs);
                    fs.Close();

                    commands = gvSetup.commands;
                    BuildActionLookup();
                }
                catch
                {
                    gvSetup = null;
                }
            }

            openFileDialog.Dispose();
        }
示例#2
0
        /// <summary>
        /// Fornite,
        /// </summary>
        public static void ForniteTestData()
        {
            commands.Add(CreateAction("MOVE FORWARD", "RUN", 9.0f, new List <string>()
            {
                "W"
            }, new List <string>()
            {
                "DOWN"
            }, groupid_navigation));
            commands.Add(CreateAction("MOVE LEFT", "LEFT", 9.0f, new List <string>()
            {
                "A"
            }, new List <string>()
            {
                "DOWN"
            }, groupid_navigation));
            commands.Add(CreateAction("MOVE BACKWARD", "BACK", 9.8f, new List <string>()
            {
                "S"
            }, new List <string>()
            {
                "DOWN"
            }, groupid_navigation));
            commands.Add(CreateAction("MOVE RIGHT", "RIGHT", 9.0f, new List <string>()
            {
                "D"
            }, new List <string>()
            {
                "DOWN"
            }, groupid_navigation));
            commands.Add(CreateAction("JUMP", "JUMP", 9.0f, new List <string>()
            {
                "SPACE"
            }, new List <string>()
            {
                "PRESS"
            }, groupid_navigation));
            commands.Add(CreateAction("SPRINT", "SPRINT", 9.0f, new List <string>()
            {
                "LSHIFT"
            }, new List <string>()
            {
                "PRESS"
            }, groupid_navigation));
            commands.Add(CreateAction("CROUCH", "CROUCH", 9.0f, new List <string>()
            {
                "LCONTROL"
            }, new List <string>()
            {
                "PRESS"
            }, groupid_navigation));

            commands.Add(CreateAction("FIRE", "FIRE", 9.0f, new List <string>()
            {
                "LEFTMOUSEBUTTON"
            }, new List <string>()
            {
                "PRESS"
            }, groupid_navigation));

            commands.Add(CreateAction("TARGET OF", "TARGET ON", 9.0f, new List <string>()
            {
                "T"
            }, new List <string>()
            {
                "DOWN"
            }, groupid_combat));
            commands.Add(CreateAction("TARGET ON", "TARGET OFF", 9.0f, new List <string>()
            {
                "T"
            }, new List <string>()
            {
                "UP"
            }, groupid_combat));
            commands.Add(CreateAction("RELOAD", "RELOAD", 9.0f, new List <string>()
            {
                "R"
            }, new List <string>()
            {
                "PRESS"
            }, groupid_combat));
            commands.Add(CreateAction("USE", "E", 9.0f, new List <string>()
            {
                "E"
            }, new List <string>()
            {
                "DOWN"
            }, groupid_combat));
            commands.Add(CreateAction("HARVESTING TOOL", "AXE", 9.0f, new List <string>()
            {
                "F"
            }, new List <string>()
            {
                "PRESS"
            }, groupid_combat));


            commands.Add(CreateAction("WEAPON SLOT 1 TOOL", "WEAPON 1", 9.0f, new List <string>()
            {
                "1"
            }, new List <string>()
            {
                "PRESS"
            }, groupid_weapon));
            commands.Add(CreateAction("WEAPON SLOT 2 TOOL", "WEAPON 2", 9.0f, new List <string>()
            {
                "2"
            }, new List <string>()
            {
                "PRESS"
            }, groupid_weapon));
            commands.Add(CreateAction("WEAPON SLOT 3 TOOL", "WEAPON 3", 9.0f, new List <string>()
            {
                "3"
            }, new List <string>()
            {
                "PRESS"
            }, groupid_weapon));
            commands.Add(CreateAction("WEAPON SLOT 4 TOOL", "WEAPON 4", 9.0f, new List <string>()
            {
                "4"
            }, new List <string>()
            {
                "PRESS"
            }, groupid_weapon));
            commands.Add(CreateAction("WEAPON SLOT 5 TOOL", "WEAPON 5", 9.0f, new List <string>()
            {
                "5"
            }, new List <string>()
            {
                "PRESS"
            }, groupid_weapon));

            commands.Add(CreateAction("WALL", "WALL", 9.0f, new List <string>()
            {
                "Z", "LEFTMOUSEBUTTON", "LASTWEAPON"
            }, new List <string>()
            {
                "PRESS", "PRESS", "ACTION"
            }, groupid_build));
            commands.Add(CreateAction("FLOOR", "FLOOR", 9.0f, new List <string>()
            {
                "X", "LEFTMOUSEBUTTON", "LASTWEAPON"
            }, new List <string>()
            {
                "PRESS", "PRESS", "ACTION"
            }, groupid_build));
            commands.Add(CreateAction("STAIRS", "STAIRS", 9.0f, new List <string>()
            {
                "C", "LEFTMOUSEBUTTON", "LASTWEAPON"
            }, new List <string>()
            {
                "PRESS", "PRESS", "ACTION"
            }, groupid_build));
            commands.Add(CreateAction("ROOF", "ROOF", 9.0f, new List <string>()
            {
                "V", "LEFTMOUSEBUTTON", "LASTWEAPON"
            }, new List <string>()
            {
                "PRESS", "PRESS", "ACTION"
            }, groupid_build));
            commands.Add(CreateAction("TRAP", "TRAP", 9.0f, new List <string>()
            {
                "Y", "LEFTMOUSEBUTTON",
            }, new List <string>()
            {
                "PRESS", "PRESS"
            }, groupid_build));
            commands.Add(CreateAction("PLACE BUILDING", "BUILD", 9.0f, new List <string>()
            {
                "LEFTMOUSEBUTTON"
            }, new List <string>()
            {
                "PRESS"
            }, groupid_build));
            commands.Add(CreateAction("TRAP EQUIP", "TRAP", 9.0f, new List <string>()
            {
                "F3",
            }, new List <string>()
            {
                "PRESS"
            }, groupid_special));
            commands.Add(CreateAction("EMOTE", "DANCE", 9.0f, new List <string>()
            {
                "B",
            }, new List <string>()
            {
                "PRESS"
            }, groupid_special));

            // commands.Add(NewItem("QICKBAR", "QICKBAR", new List<string>() { "Q" }, new List<string>() { "PRESS" }, groupid_build));

            commands.Add(CreateAction("WEAPON SLOT 1 DROP", "DROP 1", 9.0f, new List <string>()
            {
                "TAB", "X", "TAB"
            }, new List <string>()
            {
                "PRESS", "PRESS", "PRESS"
            }, groupid_special));
            commands.Add(CreateAction("WEAPON SLOT 2 DROP", "DROP 2", 9.0f, new List <string>()
            {
                "TAB", "RIGHTARROW", "X", "TAB"
            }, new List <string>()
            {
                "PRESS", "PRESS", "PRESS", "PRESS"
            }, groupid_special));
            commands.Add(CreateAction("WEAPON SLOT 3 DROP", "DROP 3", 9.0f, new List <string>()
            {
                "TAB", "RIGHTARROW", "RIGHTARROW", "X", "TAB"
            }, new List <string>()
            {
                "PRESS", "PRESS", "PRESS", "PRESS", "PRESS"
            }, groupid_special));
            commands.Add(CreateAction("WEAPON SLOT 4 DROP", "DROP 4", 9.0f, new List <string>()
            {
                "TAB", "RIGHTARROW", "RIGHTARROW", "RIGHTARROW", "X", "TAB"
            }, new List <string>()
            {
                "PRESS", "PRESS", "PRESS", "PRESS", "PRESS", "PRESS"
            }, groupid_special));
            commands.Add(CreateAction("WEAPON SLOT 5 DROP", "DROP 5", 9.0f, new List <string>()
            {
                "TAB", "RIGHTARROW", "RIGHTARROW", "RIGHTARROW", "RIGHTARROW", "X", "TAB"
            }, new List <string>()
            {
                "PRESS", "PRESS", "PRESS", "PRESS", "PRESS", "PRESS", "PRESS"
            }, groupid_special));

            // commands.Add(NewItem("WEAPON SLOT 2 DROP", "DROP 1",9.0, new List<string>() { "TAB", "X" }, new List<string>() { "PRESS" }, ,));

            commands.Add(CreateAction("STOP", "STOP", 9.0f, new List <string>(), new List <string>(), groupid_special));
            commands.Add(CreateAction("AUTO FIRE ON", "FIRE ON", 9.0f, new List <string>(), new List <string>(), groupid_special));
            commands.Add(CreateAction("AUTO FIRE OFF", "FIRE OFF", 9.0f, new List <string>(), new List <string>(), groupid_special));

            commands.Add(CreateAction("MAP", "MAP", 9.0f, new List <string>()
            {
                "M"
            }, new List <string>()
            {
                "PRESS"
            }, groupid_special));

            commands.Add(CreateAction("EXIT BUS", "DIVE", 9.0f, new List <string>()
            {
                "SPACE", "W"
            }, new List <string>()
            {
                "PRESS", "DOWN"
            }, groupid_special));
            commands.Add(CreateAction("AUTO DODGE ON", "DODGE ON", 9.0f, new List <string>(), new List <string>(), groupid_special));
            commands.Add(CreateAction("AUTO DODGE OFF", "DODGE OFF", 9.0f, new List <string>(), new List <string>(), groupid_special));
            commands.Add(CreateAction("GHOST ON", "GHOST ON", 9.0f, new List <string>(), new List <string>(), groupid_special));
            commands.Add(CreateAction("GHOST OFF", "GHOST OFF", 9.0f, new List <string>(), new List <string>(), groupid_special));
            commands.Add(CreateAction("AUTO JUMP ON", "JUMP ON", 9.0f, new List <string>()
            {
                "SPACE"
            }, new List <string>()
            {
                "DOWN"
            }, groupid_special));
            commands.Add(CreateAction("AUTO JUMP OFF", "JUMP OFF", 9.0f, new List <string>()
            {
                "SPACE"
            }, new List <string>()
            {
                "UP"
            }, groupid_special));

            commands.Add(CreateAction("AUTO BUILD ON", "BUILD ON", 9.0f, new List <string>(), new List <string>(), groupid_special));
            commands.Add(CreateAction("AUTO BUILD OFF", "BUILD OFF", 9.0f, new List <string>(), new List <string>(), groupid_special));

            gvSetup          = new GVSetup();
            gvSetup.gameName = "FORNITE";
            gvSetup.commands = commands;

            BuildActionLookup();
        }
示例#3
0
        /// <summary>
        /// StarDcraft,
        /// </summary>
        private static void StarCraftTestData()
        {
            //  commands.Add(NewItem("BUILD", new List<string>() { "B" }, new List<string>() { "PRESS" }, groupid_weapon));
            commands.Add(CreateAction("BUILD COMMAND CENTER", "Build command center", 7.5f, new List <string>()
            {
                "B", "C"
            }, new List <string>()
            {
                "PRESS", "PRESS"
            }, groupid_build));

            commands.Add(CreateAction("BUILD REFINERY", "Build refinery", 7.5f, new List <string>()
            {
                "B", "R"
            }, new List <string>()
            {
                "PRESS", "PRESS"
            }, groupid_build));
            commands.Add(CreateAction("BUILD SUPPLY", "Build supply", 5.5f, new List <string>()
            {
                "B", "S"
            }, new List <string>()
            {
                "PRESS", "PRESS"
            }, groupid_build));
            commands.Add(CreateAction("BUILD BARACKS", "Build barrracks", 5.5f, new List <string>()
            {
                "B", "B"
            }, new List <string>()
            {
                "PRESS", "PRESS"
            }, groupid_build));
            commands.Add(CreateAction("BUILD BAY", "Build bay", 5.5f, new List <string>()
            {
                "B", "E"
            }, new List <string>()
            {
                "PRESS", "PRESS"
            }, groupid_build));
            commands.Add(CreateAction("BUILD BUNKER", "Build bunker", 5.5f, new List <string>()
            {
                "B", "U"
            }, new List <string>()
            {
                "PRESS", "PRESS"
            }, groupid_build));
            commands.Add(CreateAction("BUILD TURRET", "Build turret", 7.5f, new List <string>()
            {
                "B", "T"
            }, new List <string>()
            {
                "PRESS", "PRESS"
            }, groupid_build));
            commands.Add(CreateAction("BUILD TOWER", "Build tower", 7.5f, new List <string>()
            {
                "B", "N"
            }, new List <string>()
            {
                "PRESS", "PRESS"
            }, groupid_build));

            commands.Add(CreateAction("BUILD FACTORY", "Build factory", 7.5f, new List <string>()
            {
                "V", "F"
            }, new List <string>()
            {
                "PRESS", "PRESS"
            }, groupid_build));
            commands.Add(CreateAction("BUILD FACTORY", "Build factory", 7.5f, new List <string>()
            {
                "V", "F"
            }, new List <string>()
            {
                "PRESS", "PRESS"
            }, groupid_build));
            commands.Add(CreateAction("BUILD ARMORY", "Build armory", 6.5f, new List <string>()
            {
                "V", "S"
            }, new List <string>()
            {
                "PRESS", "PRESS"
            }, groupid_build));
            commands.Add(CreateAction("BUILD STAR PORT", "Build star port", 6.5f, new List <string>()
            {
                "V", "S"
            }, new List <string>()
            {
                "PRESS", "PRESS"
            }, groupid_build));

            commands.Add(CreateAction("REPAIR", "Repair", 7.5f, new List <string>()
            {
                "R"
            }, new List <string>()
            {
                "PRESS"
            }, groupid_action));
            commands.Add(CreateAction("SPRAY", "Spray", 7.5f, new List <string>()
            {
                "Y"
            }, new List <string>()
            {
                "PRESS"
            }, groupid_action));


            commands.Add(CreateAction("GROUP 1", "Group 1", 7.5f, new List <string>()
            {
                "1"
            }, new List <string>()
            {
                "PRESS"
            }, groupid_group));
            commands.Add(CreateAction("GROUP 2", "Group 2", 7.5f, new List <string>()
            {
                "2"
            }, new List <string>()
            {
                "PRESS"
            }, groupid_group));
            commands.Add(CreateAction("GROUP 3", "Group 3", 7.5f, new List <string>()
            {
                "3"
            }, new List <string>()
            {
                "PRESS"
            }, groupid_group));
            commands.Add(CreateAction("GROUP 4", "Group 4", 7.5f, new List <string>()
            {
                "4"
            }, new List <string>()
            {
                "PRESS"
            }, groupid_group));
            commands.Add(CreateAction("GROUP 5", "Group 5", 7.5f, new List <string>()
            {
                "5"
            }, new List <string>()
            {
                "PRESS"
            }, groupid_group));
            commands.Add(CreateAction("GROUP 6", "Group 6", 7.5f, new List <string>()
            {
                "6"
            }, new List <string>()
            {
                "PRESS"
            }, groupid_group));
            commands.Add(CreateAction("GROUP 7", "Group 7", 7.5f, new List <string>()
            {
                "7"
            }, new List <string>()
            {
                "PRESS"
            }, groupid_group));
            commands.Add(CreateAction("GROUP 8", "Group 8", 7.5f, new List <string>()
            {
                "8"
            }, new List <string>()
            {
                "PRESS"
            }, groupid_group));
            commands.Add(CreateAction("GROUP 9", "Group 9", 7.5f, new List <string>()
            {
                "9"
            }, new List <string>()
            {
                "PRESS"
            }, groupid_group));

            commands.Add(CreateAction("MAKE GROUP 1", "Make group 1", 8.5f, new List <string>()
            {
                "LCONTROL", "1", "LCONTROL"
            }, new List <string>()
            {
                "DOWN", "PRESS", "UP"
            }, groupid_group));
            commands.Add(CreateAction("MAKE GROUP 2", "Make group 2", 8.5f, new List <string>()
            {
                "LCONTROL", "2", "LCONTROL"
            }, new List <string>()
            {
                "DOWN", "PRESS", "UP"
            }, groupid_group));
            commands.Add(CreateAction("MAKE GROUP 3", "Make group 3", 8.5f, new List <string>()
            {
                "LCONTROL", "3", "LCONTROL"
            }, new List <string>()
            {
                "DOWN", "PRESS", "UP"
            }, groupid_group));
            commands.Add(CreateAction("MAKE GROUP 4", "Make group 4", 8.5f, new List <string>()
            {
                "LCONTROL", "4", "LCONTROL"
            }, new List <string>()
            {
                "DOWN", "PRESS", "UP"
            }, groupid_group));
            commands.Add(CreateAction("MAKE GROUP 5", "Make group 5", 8.5f, new List <string>()
            {
                "LCONTROL", "5", "LCONTROL"
            }, new List <string>()
            {
                "DOWN", "PRESS", "UP"
            }, groupid_group));
            commands.Add(CreateAction("MAKE GROUP 6", "Make group 6", 8.5f, new List <string>()
            {
                "LCONTROL", "6", "LCONTROL"
            }, new List <string>()
            {
                "DOWN", "PRESS", "UP"
            }, groupid_group));
            commands.Add(CreateAction("MAKE GROUP 7", "Make group 7", 8.5f, new List <string>()
            {
                "LCONTROL", "7", "LCONTROL"
            }, new List <string>()
            {
                "DOWN", "PRESS", "UP"
            }, groupid_group));
            commands.Add(CreateAction("MAKE GROUP 8", "Make group 8", 8.5f, new List <string>()
            {
                "LCONTROL", "8", "LCONTROL"
            }, new List <string>()
            {
                "DOWN", "PRESS", "UP"
            }, groupid_group));
            commands.Add(CreateAction("MAKE GROUP 9", "Make group 9", 8.5f, new List <string>()
            {
                "LCONTROL", "9", "LCONTROL"
            }, new List <string>()
            {
                "DOWN", "PRESS", "UP"
            }, groupid_group));


            commands.Add(CreateAction("CREATE MARINE", "marine", 6.5f, new List <string>()
            {
                "A"
            }, new List <string>()
            {
                "PRESS"
            }, groupid_build));
            commands.Add(CreateAction("CREATE REAPER", "reaper", 6.5f, new List <string>()
            {
                "S"
            }, new List <string>()
            {
                "PRESS"
            }, groupid_build));

            commands.Add(CreateAction("CREATE 2 MARINES", "2 marines", 6.5f, new List <string>()
            {
                "A", "A"
            }, new List <string>()
            {
                "PRESS", "PRESS"
            }, groupid_build));
            commands.Add(CreateAction("CREATE 2 REAPERS", "2 reapers", 6.5f, new List <string>()
            {
                "S", "S"
            }, new List <string>()
            {
                "PRESS", "PRESS"
            }, groupid_build));

            commands.Add(CreateAction("CREATE 4 MARINES", "4 marines", 6.5f, new List <string>()
            {
                "A", "A", "A", "A"
            }, new List <string>()
            {
                "PRESS", "PRESS", "PRESS", "PRESS"
            }, groupid_build));
            commands.Add(CreateAction("CREATE 4 REAPERS", "4 reapers", 6.5f, new List <string>()
            {
                "S", "S", "S", "S"
            }, new List <string>()
            {
                "PRESS", "PRESS", "PRESS", "PRESS"
            }, groupid_build));

            gvSetup          = new GVSetup();
            gvSetup.gameName = "STARCRAFT II";
            gvSetup.commands = commands;

            BuildActionLookup();
        }