示例#1
0
 //리로드 버튼 아이콘 애니메이션
 public void Reload_UI_Update(GUN_EQUIP_STATE _Gun_Equip_State, float _Value)
 {
     if (_Gun_Equip_State == GUN_EQUIP_STATE.MAIN)
     {
         Main_Gun_BG_Image.fillAmount = Mathf.Lerp(Main_Gun_BG_Image.fillAmount, _Value, Time.deltaTime * 5.0f);
     }
     else if (_Gun_Equip_State == GUN_EQUIP_STATE.SUB)
     {
         Sub_Gun_BG_Image.fillAmount = Mathf.Lerp(Sub_Gun_BG_Image.fillAmount, _Value, Time.deltaTime * 5.0f);
     }
 }
示例#2
0
    //============================================================================================================================================================================

    //주,보조 무기 선택되어 있는 UI 체크
    public void Gun_Select_Init(GUN_EQUIP_STATE _Gun_Equip_State)
    {
        Main_Gun_Select_OJ.SetActive(false);
        Sub_Gun_Select_OJ.SetActive(false);

        if (_Gun_Equip_State == GUN_EQUIP_STATE.MAIN)
        {
            Main_Gun_Select_OJ.SetActive(true);
        }
        else
        {
            Sub_Gun_Select_OJ.SetActive(true);
        }
    }