//리로드 버튼 아이콘 애니메이션 public void Reload_UI_Update(GUN_EQUIP_STATE _Gun_Equip_State, float _Value) { if (_Gun_Equip_State == GUN_EQUIP_STATE.MAIN) { Main_Gun_BG_Image.fillAmount = Mathf.Lerp(Main_Gun_BG_Image.fillAmount, _Value, Time.deltaTime * 5.0f); } else if (_Gun_Equip_State == GUN_EQUIP_STATE.SUB) { Sub_Gun_BG_Image.fillAmount = Mathf.Lerp(Sub_Gun_BG_Image.fillAmount, _Value, Time.deltaTime * 5.0f); } }
//============================================================================================================================================================================ //주,보조 무기 선택되어 있는 UI 체크 public void Gun_Select_Init(GUN_EQUIP_STATE _Gun_Equip_State) { Main_Gun_Select_OJ.SetActive(false); Sub_Gun_Select_OJ.SetActive(false); if (_Gun_Equip_State == GUN_EQUIP_STATE.MAIN) { Main_Gun_Select_OJ.SetActive(true); } else { Sub_Gun_Select_OJ.SetActive(true); } }